@DeathByVisualStudio: Yes, WinRT employs a very different app model than Win32/Desktop. Size isn't the issue, really. Some WinRT games, for example, are quite large (due mostly to graphical assets).Complexity is also not the issue. Look at the NOOK app or FreshPaint. These are very complex apps. By "complex binary dependencies", I was referring to things like cross-application shared dlls and registry entries and the versioning issues that can arise. I wasn't saying you can't build complex apps for WinRT...

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