Ars Technica speculates that IE10 might depend on Direct3D 11.1, which would mean they'd either have to rebuild that part to run on Direct3D11.0, or they're porting Direct3D 11.1 to Windows 7.
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Ars Technica speculates that IE10 might depend on Direct3D 11.1, which would mean they'd either have to rebuild that part to run on Direct3D11.0, or they're porting Direct3D 11.1 to Windows 7.