Marketing folks can find some more positive ones to add.
Copy from: http://www.eurogamer.net/articles/2011-03-08-microsoft-admits-games-for-windows-flaws#comment2192416
(scoped to last few years, there's no denying MS had some great achievements in PC gaming before Xbox became priority)
- Closing his most relevant franchises and studios, as Flight Simulator and the MechWarrior series. **
- Trying to impose a monthly fee for online gaming with GFWL.
- Trying to push a platform (GFWL) relying on matchmaking in a world in which competitive gaming turns around dedicated servers.
- Preventing successful companies dedicated for long term to PC as Remedy to release his products outside Xbox 360.
I'll add those I was bit annoyed about:
- Not turning Freelancer into more epic franchise than Mass Effect. Having Freelancer & Halo engines could've at one point spawned a fork team using both to make something new. I'd like to see more "hybrid" games 1/3 of adventure,fps-action,rpg in space setting since the 80% FPS + 20% linear story based approach to things is getting so worn out.
- Making moving of save games complicated with GFWL. I wanted to show an offline save I made to friend on his computer and it didn't work. Well then I reinstalled my PC and haven't even bothered to try to install that game again since the complications I experienced with moving the saves. In contrast, I have some save games from 1992 that still work.
- Don't get me started on some games like Limbo being console exclusive apparently just because it's not trivial to do DRM on PC - but was it trivial on Xbox either? There's some companies that have done DRM quite succesfully (years to crack) on PC so it's not like it can't be done. It's also easier to click a link and start progressively downloading & playing a game on a PC you already have than to buy & setup a console and then learn the controls of a pad. Everyone knows how to use keyboard, mouse or fingers on a tablet, how many know how to use analog pad? This predicts death of consoles but I think MS & Sony will keep pumping advertising money & getting exclusive deals to keep them unnaturally alive like a zombie.
(**) I don't know enough about these to have any opinion but my feeling is that when developers are bought by big publishers there's a risk of turning the creative process into more of factory process, what else would explain all those bland big money games that seem to be churned out with designs and settings that seem to have been spawned out of depths of design meetings rather than from years of slow idea development and eventual writing. I think the industry should be there just to do the production, to make the dreams reality, rather than be heavily involved in initial creative/design process by telling the creative people what publisher wants year two down the road.
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