, pavone wrote

@evildictaitor: XNA has been the beginning of many big titles in Xbox Live, titles that have sold over a million like Fez and Super Meat boy. It certainly gave the MS indie space a big boost, but it would be unfair to expect the same gains when compared to fully budgeted games back-up by big publishers. 

I'm not dissing indie games, or their importance to Xbox. I'm just saying that there's little demand from the indie market for C++/XNA, just as how there's little demand from the premium Xbox games publishers for .NET and C# to be available to them as part of their high budget games.