OK, so I forgot to register for this. Is anyone else going to watch (or be there!) and clue us in on anything new in the keynote?
Anyone can register today and watch the keynote live.
That's weird, I went to the page when I made the above post and it said you had to register for online access and when I clicked on the link it said in red that registration was closed. Good news - I only want to watch the keynote. The rest of the content sounds very pedestrian
http://www.silverlight.net/news/events/firestarter/ watch it here in about half an hour
I'll be curious to see the keynote too... although, I've NEVER seen a keynote that's not BORING... so I have low expectations. Unfortunately it's lunch time for me when it does start. I hope this player lets me buffer and rewind
i did register but im not sure where or if i can log in somewhere.. seems like the player is available for everyone (im not complaining if they dropped the online registration requirement though, seems redundant)
I'll have the keynote running in the background I guess. Expectations are low, though, so I'm not waiting with bated breath.
I'm guessing it'll be the standard corporate vagueness and non-commitance. "Silverlight is not dead because you use it on Windows Phone and nowhere else. Oh and I guess in theoretical cases for some web stuff were HTML5 isn't sufficient and Flash isn't available or something?"
But hey, I'm willing to be blown away. Silverlight development on XBox pipe dream please...
Yeah, I heard. There's also some rumors about Microsoft setting up some sort of Google/Apple TV competitor based on XBox, since that already has a huge install base. It makes sense, and it makes even more sense to create a Silverlight app platform on top of that, but hey, it's Microsoft!
I gotta admit, 3D Scott was worth it.
no xbox news no windows phone news either for that matter, scott presented silverlgiht for winphone as something new but its just SL3
no tasks either witch was very disapointing..
the 3d stuff and debugging was awsome though, but if those really need to be in wpf as well. want wpf the premium platform? if so, why was it just boned by SL in 3d capabilities
Really poor. They were presenting a new Silverlight as usual and in a way asking everybody to just sort of pretend that the whole shifting Silverlight strategy thing hadn't happened.
they will probably be in WPF5, just like VisualStateManager started in Silverlight and were ported to WPF
Scott never disappoints, great keynote...
Of the submitted suggestions, 70% implemented in Silverlight 5...nice
Notes from the keynote:
1080P video on netbook
Power Management features (screen saver won't kick in if you are watching a video)
Remote Control (use remote to control 10' interfaces)
IIS Media Services 4.0 (transmuxing to specific devices, etc)
Azure to support IIS Media Services for scaled out delivery scenarios
Data Binding (debugging, mvm markup, etc)
Style Binding (makes theming apps easy)
Breakpoints in XAML
Multicolumn Text Flow
Character tracking and Leading
Full OpenType Support
Vector PostScript Printing
Pivot for SL4 will be included in SL5 SDK
Immediate Mode Graphics API
GPU Accelerated 3D
Amazing demo Doctor Portal built in 1 week
Out of Browser - Multiple Windows Support
Group Policy Support
Application Startup Faster
64-bit version of SL5
Amazing reporting application Crescent
Beta spring 2011 and final release by end of 2011
And Scott did say they were saving a few more SL5 things to be announced at later time. So I wonder if that might be related to XBox and/or desktop app store.
No word on if Intellitrace will work with SL5?
hey, you'll get no argument on scotts awsomeness from me
yeah, the SL5 stuff was pretty cool, i would have liked more info on the dynamic pivot stuff and the 3d though.
but windows phone is an issue. i would have liked an update on their story there.. i would have liked a comment on the winphone unlocker..
yeah, more info is probably coming, but i want it now damimt
What I'm confused about is how do the new immediate mode and 3D APIs relate to XNA? Are they really going to have two entirely separate immediate mode graphics APIs, instead of integrating SL with XNA?