- Disc copy can be played offline forever.
- Disc copy cannot be played under disc-less mode using internet authentication.
- Disc copy cannot be downloaded.
- Disc copy cannot be shared online.
- XBL Store copy can be played everywhere using internet authentication.
- XBL Store copy can be played offline forever after enabling Offline Mode.
- XBL Store copy can be sent as gift to a friend as long as Offline Mode is disabled.
- XBL Store copy can be shared online as long as Offline Mode is disabled.
Reason for not supporting disc-less feature on disc copy:
I had to disable this feature because I realized it cannot be done. At least I cannot think of a good way to do this while keeping the important Disc Offline feature. If I can play disc copy using disc-less internet authentication, I stay online. And then, I lend disc to a friend who would stay offline. XBL would never know I lend it, thus, still allows me to play online while my friend plays completely offline.
This is similar to single person sharing. The online sharing would be easier anyway. If this is not a big deal, MS should support disc-less feature using internet authentication.
Disc-less key is given to the last person who played the disc while having internet connection. Disc-less key is invalidated when someone else play the disc while having internet connection.
Since Disc cannot be converted to any online managed entity as explained. Disc will stay old school where you need the disc to play game and doesn't need any internet connection.
XBL Store Game has two distinct modes and requires user manually converting it by choice.
XBL Store Game in either Mode:
XBL Store Game in either mode enables roaming play capability, same as Xbox 360.
XBL Store Game in Cloud Mode (Xbox One inspired):
- Cloud Mode is the default mode when user purchased a game from XBL Store.
- Cloud Mode enables gift capability because the game resides in the cloud.
- Cloud Mode enables family sharing without constantly connected to the cloud because the game is already in the cloud.
XBL Store Game in Offline Mode (Xbox 360 inspired):
- After game is downloaded, it can request an offline key (total of one) from the cloud to be stored in the console.
- XBL Store game cannot be sent as gift under offline mode because the console still holds the offline copy.
- The console that stores the offline key is the only console that can release it.
- User can request offline key to be released on the cloud. The cloud will tell the console to release it the moment internet connection is established.
- If console is broken or never online, the offline key will never be released.
- Family sharing is going to be complicated when offline key is involved. Recommend to disable family sharing. Family sharing is possible by requiring the console that holds offline key to be online for sharing. This defeats the purpose of offline mode, thus, is not recommended.
Details on Family Sharing:
- Family management has been skipped by this topic. It is quite complex.
- One game can only be played by single family member at same time. Obviously and trivial. You can't wear the same cloth at same time when you share it, unless you are those people who share body.
- The person who owns the game can force terminate the shared game to gain the right to play the game. But, please call him/she before you press the red button.
- Browsing the shared game list can see a list of game with indicator who owns it and who is playing it.
- Add Resell feature.
- Change Resell to Gift to prevent money laundry.
- Add Disc Copy information.
- Disc Copy disc-less feature is added and removed.
- Revamp rules in attempt to simplify complexity.