Hi Niners,
I will be sitting down with a programmer behind a dancing game for Kinect next week. I would love to get your questions answered. This will be a deep dive so nothing is too technical. Thanks,
t
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Hi Niners,
I will be sitting down with a programmer behind a dancing game for Kinect next week. I would love to get your questions answered. This will be a deep dive so nothing is too technical. Thanks,
t
What sort of data does Kinect motion tracking expose to the games?
And if I get two questions:
Is there a significant amount of overhead with turning on motion tracking during gameplay?
What kind of algorithm did you use for the motion recognition?
How do you go about planning for development? Given that you have so many more inputs, how do those inputs affect your decisions?
How come the fitness evolved game tracks way more points then the other games? Is it up to the game developpers to decide how many points they want to track? (as I heard)
Ifso, why is that?
What kinds of tools/procedures are used to test the latency of this system. I'm hoping there are standard tools that developers can use that give them accurate data about how much lag there is between when someone moves and when the software reacts.
Will we be able to use it as a motion capturing device for XNA games at some point. I would like to record some moves and then use them to animate 3D objects in my XNA projects.
You're right, It would be nice to use it as a motion capture device that doesn't require spandex and reflective ping pong balls ![]()
4 days ago, Tokter wrote
Will we be able to use it as a motion capturing device for XNA games at some point. I would like to record some moves and then use them to animate 3D objects in my XNA projects.
What came first, the technology or the idea to use motion capture in games?
Herbie
Given the characteristics of the device (accuracy, latency, etc.) do you think it is only good for gaming or could it ever evolve into a general purpose input device?
How do we recognize the motion as desired action trigger? Is it hard to do or I just say, Compare motion A and B, and tell me the difference, and if the difference is within range, then, A = B? How much performance cost would that impact the game in general? Like how much fps would drop?
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