<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" media="screen" href="/styles/xslt/rss.xslt"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:c9="http://channel9.msdn.com">
<channel>
	<title>Channel 9 Forums - Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/Forums/rss"></atom:link>
	<image>
		<url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url>
		<title>Channel 9 Forums - Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<link>http://channel9.msdn.com/Forums</link>
	</image>
	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
	<link>http://channel9.msdn.com/Forums</link>
	<language>en</language>
	<pubDate>Sat, 25 May 2013 06:55:43 GMT</pubDate>
	<lastBuildDate>Sat, 25 May 2013 06:55:43 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<c9:totalResults>12</c9:totalResults>
	<c9:pageCount>-12</c9:pageCount>
	<c9:pageSize>-1</c9:pageSize>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>Hi Niners, </p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I will be sitting down with a programmer behind a dancing game for Kinect next week.&nbsp; I would love to get your questions answered.&nbsp; This will be a deep dive so nothing is too technical.&nbsp; Thanks, </p><p>&nbsp;</p><p>t</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/eb6aa3b871794dbfa4b19e090169cca6#eb6aa3b871794dbfa4b19e090169cca6</link>
		<pubDate>Fri, 08 Oct 2010 21:57:16 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/eb6aa3b871794dbfa4b19e090169cca6#eb6aa3b871794dbfa4b19e090169cca6</guid>
		<dc:creator>Tina</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/tina10/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>What sort of&nbsp;data does Kinect motion tracking expose to the games?</p><p>And if I get two questions:</p><p>Is there a significant amount of overhead with turning on motion tracking during gameplay?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/1a35d8a8ff5845fcb6a79e0a005d67ae#1a35d8a8ff5845fcb6a79e0a005d67ae</link>
		<pubDate>Sat, 09 Oct 2010 05:40:04 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/1a35d8a8ff5845fcb6a79e0a005d67ae#1a35d8a8ff5845fcb6a79e0a005d67ae</guid>
		<dc:creator>CreamFilling512</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/CreamFilling512/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p><ul><li>How long did it take to develop? </li><li>What development language / tools were used? </li><li>How does developing for Kinect compare with other types of game development? </li></ul><p>&nbsp;</p><p>&nbsp;</p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/cb7dc9ef3f884cee963b9e0a006354f0#cb7dc9ef3f884cee963b9e0a006354f0</link>
		<pubDate>Sat, 09 Oct 2010 06:01:39 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/cb7dc9ef3f884cee963b9e0a006354f0#cb7dc9ef3f884cee963b9e0a006354f0</guid>
		<dc:creator>Ian Walker</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Ian2/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>What kind of algorithm did you use for the motion recognition?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/18eec421a6e94e83ab139e0a00757697#18eec421a6e94e83ab139e0a00757697</link>
		<pubDate>Sat, 09 Oct 2010 07:07:40 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/18eec421a6e94e83ab139e0a00757697#18eec421a6e94e83ab139e0a00757697</guid>
		<dc:creator>bitdisaster</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/section31/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>How do you go about planning for development? Given that you have so many more inputs, how do those inputs affect your decisions?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/0d0eeb4716414a9298379e0a00e622e5#0d0eeb4716414a9298379e0a00e622e5</link>
		<pubDate>Sat, 09 Oct 2010 13:57:54 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/0d0eeb4716414a9298379e0a00e622e5#0d0eeb4716414a9298379e0a00e622e5</guid>
		<dc:creator>System.UnauthorizedException: selected Species does not have access to target resource &#39;name&#39;.</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/MasterPie/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>How come the fitness&nbsp;evolved&nbsp;game tracks way more points then the other games? Is it up to the game developpers to decide how many points they want to track? (as I heard)<br><br>Ifso, why is that? </p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/a55df743b36249d793749e0b00bfef32#a55df743b36249d793749e0b00bfef32</link>
		<pubDate>Sun, 10 Oct 2010 11:38:48 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/a55df743b36249d793749e0b00bfef32#a55df743b36249d793749e0b00bfef32</guid>
		<dc:creator>CKurt</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/CKurt/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>What kinds of tools/procedures are used to test the latency of this system. I'm hoping there are standard tools that developers can use that give them accurate data about how much lag there is between when someone moves and when the software reacts.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/4c10304a9f0147da81129e0b00da3893#4c10304a9f0147da81129e0b00da3893</link>
		<pubDate>Sun, 10 Oct 2010 13:14:31 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/4c10304a9f0147da81129e0b00da3893#4c10304a9f0147da81129e0b00da3893</guid>
		<dc:creator>dentaku</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/dentaku/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>Will we be able to use it as a motion capturing device for XNA games at some point. I would like to record some moves and then use them to animate 3D objects in my XNA projects.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/08b09fa637c44467abe49e0b00eb9f94#08b09fa637c44467abe49e0b00eb9f94</link>
		<pubDate>Sun, 10 Oct 2010 14:17:52 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/08b09fa637c44467abe49e0b00eb9f94#08b09fa637c44467abe49e0b00eb9f94</guid>
		<dc:creator>Tokter</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Tokter/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>You're right, It would be nice to use it as a motion capture device that doesn't require spandex and reflective ping pong balls <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /></p><p><blockquote><div class="quoteText"></p><p><a class="permalink" title="Post Permalink" href="/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/08b09fa637c44467abe49e0b00eb9f94">4 days&nbsp;ago</a>, <a href="/Niners/Tokter">Tokter</a> wrote</p><p>Will we be able to use it as a motion capturing device for XNA games at some point. I would like to record some moves and then use them to animate 3D objects in my XNA projects.</p><p></div></blockquote></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/ebc8ac09a98d402e9c759e1000e5b803#ebc8ac09a98d402e9c759e1000e5b803</link>
		<pubDate>Fri, 15 Oct 2010 13:56:22 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/ebc8ac09a98d402e9c759e1000e5b803#ebc8ac09a98d402e9c759e1000e5b803</guid>
		<dc:creator>dentaku</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/dentaku/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>What came first, the technology or the idea to use motion capture in games?</p><p>Herbie</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/69bd6622ddab43d787af9e1000e766f9#69bd6622ddab43d787af9e1000e766f9</link>
		<pubDate>Fri, 15 Oct 2010 14:02:30 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/69bd6622ddab43d787af9e1000e766f9#69bd6622ddab43d787af9e1000e766f9</guid>
		<dc:creator>Herbie Smith</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Dr Herbie/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>Given the characteristics of the device (accuracy, latency, etc.) do you think it is only good for gaming or could it ever evolve into a general purpose input device?</p><p>&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/6e7c2a94c05c4cad8b609e1000f0fe39#6e7c2a94c05c4cad8b609e1000f0fe39</link>
		<pubDate>Fri, 15 Oct 2010 14:37:25 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/6e7c2a94c05c4cad8b609e1000f0fe39#6e7c2a94c05c4cad8b609e1000f0fe39</guid>
		<dc:creator>Blue Ink</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Blue Ink/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Talking to a programmer behind Kinect.  Have any questions?</title>
		<description><![CDATA[<p>How do we recognize the motion as desired action trigger? Is it hard to do or I just say, Compare motion A and B, and tell me the difference, and if the difference is within range, then, A = B? How much performance cost would that impact the game in general? Like how much fps would drop?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/f17f437aee6146958d529e100118a8fa#f17f437aee6146958d529e100118a8fa</link>
		<pubDate>Fri, 15 Oct 2010 17:01:51 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/Talking-to-a-programmer-behind-Kinect-Have-any-questions/f17f437aee6146958d529e100118a8fa#f17f437aee6146958d529e100118a8fa</guid>
		<dc:creator>magicalclick</dc:creator>
		<slash:comments>12</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/magicalclick/Discussions/RSS</wfw:commentRss>
	</item>
</channel>
</rss>