, DCMonkey wrote

I haven't been following 3D graphics technology all that closely lately, but is there actually anything coming down the pipeline that can't already be accessed/expressed through the current DirectX APIs? Like everyone is saying, most of the activity seems to be in the mobile space catching up to desktop graphics capabilities.

That's a good point. They've left the fixed function pipeline behind, and the last few version have been the introduction of the shader languages and their upgrades.