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	<title>Channel 9 Forums - Coffeehouse - What makes a great game?</title>
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		<title>Channel 9 Forums - Coffeehouse - What makes a great game?</title>
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	<pubDate>Wed, 19 Jun 2013 06:51:07 GMT</pubDate>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>Well, every really great game allows you to go beyond what the developers intended, but not in a way that would be &quot;nerfed&quot; or removed in an update (ie. not a cheat but only a hilarious&nbsp;advantage that comes with play experience):</p><p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/y4ctbmJuGSE&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/y4ctbmJuGSE&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/299e71ee975e4657913ba154002d31a1#299e71ee975e4657913ba154002d31a1</link>
		<pubDate>Mon, 28 Jan 2013 02:44:32 GMT</pubDate>
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		<dc:creator>androidi</dc:creator>
		<slash:comments>15</slash:comments>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>That deserves a cheevo <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/73e3ed8d5c6e43cfbf98a1540040aa5e#73e3ed8d5c6e43cfbf98a1540040aa5e</link>
		<pubDate>Mon, 28 Jan 2013 03:55:26 GMT</pubDate>
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		<dc:creator>evildictaitor</dc:creator>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>That's hilarious and awesome. How did he get the plane to loop like that without control?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/29f0361f26374241a2b4a154009425d8#29f0361f26374241a2b4a154009425d8</link>
		<pubDate>Mon, 28 Jan 2013 08:59:23 GMT</pubDate>
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		<dc:creator>Bas</dc:creator>
		<slash:comments>15</slash:comments>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>Wait, are we being asked our opinion on what makes a game great, or is it about bugs and glitches within games?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/d8380a33609043fc93d1a154009ae30d#d8380a33609043fc93d1a154009ae30d</link>
		<pubDate>Mon, 28 Jan 2013 09:23:55 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/d8380a33609043fc93d1a154009ae30d#d8380a33609043fc93d1a154009ae30d</guid>
		<dc:creator>TLapworth93</dc:creator>
		<slash:comments>15</slash:comments>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Post Permalink" href="/Forums/Coffeehouse/What-makes-a-great-game/29f0361f26374241a2b4a154009425d8">31 minutes&nbsp;ago</a>, <a href="/Niners/Bas">Bas</a> wrote</p><p>That's hilarious and awesome. How did he get the plane to loop like that without control?</p><p></p></div></blockquote><p></p><p>By flying it straight up before ejecting. He discusses it in the YouTube comments for the video.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/797b5743ad5c48f09a94a154009cf7cb#797b5743ad5c48f09a94a154009cf7cb</link>
		<pubDate>Mon, 28 Jan 2013 09:31:30 GMT</pubDate>
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		<dc:creator>evildictaitor</dc:creator>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>I see this as an opportunity to both discuss what makes games great and share awesome unintended ways of play.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/9c208898ad124480aafda154009d7667#9c208898ad124480aafda154009d7667</link>
		<pubDate>Mon, 28 Jan 2013 09:33:18 GMT</pubDate>
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		<dc:creator>Bas</dc:creator>
		<slash:comments>15</slash:comments>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>@<a href="/Forums/Coffeehouse/What-makes-a-great-game#c29f0361f26374241a2b4a154009425d8">Bas</a>: The flight model of this mod&nbsp;is tweaked toward &quot;fun&quot; vs &quot;realistic&quot;. Like the helicopters that am told resemble flying RC's, it's possible these jets model has taken ideas from very light planes. I recall as a kid doing paper planes from A4 sheets and I saw similar phenomenom - if the paper plane drops at low speed and gains speed while dropping, the increase in air flow under the paper wings can cause enough lift to make it go up just before hitting ground. This tweaked model is only active when no one is piloting the plane or when it's destroyed mid-air. (It tends to fly more straight when you are piloting even if you don't have any throttle as far as I recall)</p><p>&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/07183f148ed24676b9b4a1540185a715#07183f148ed24676b9b4a1540185a715</link>
		<pubDate>Mon, 28 Jan 2013 23:38:40 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/07183f148ed24676b9b4a1540185a715#07183f148ed24676b9b4a1540185a715</guid>
		<dc:creator>androidi</dc:creator>
		<slash:comments>15</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>story, characters,&nbsp;humor,&nbsp;gameplay, being a FPS, enemy and friend AIs, enemy classes, graphics, level design, weapons, the leveling system, 30fps, the crossbow etc.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/f80000c911f84eb8841da15500a7230d#f80000c911f84eb8841da15500a7230d</link>
		<pubDate>Tue, 29 Jan 2013 10:08:31 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/f80000c911f84eb8841da15500a7230d#f80000c911f84eb8841da15500a7230d</guid>
		<dc:creator>Ion Todirel</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>From recent experience? &nbsp;Any game with 'Lego' in the title that's based on a film ...</p><p>Lego LOTR FTW!</p><p>&nbsp;</p><p>Herbie</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/fb508e99dd9940b0810aa15500aab79b#fb508e99dd9940b0810aa15500aab79b</link>
		<pubDate>Tue, 29 Jan 2013 10:21:33 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/fb508e99dd9940b0810aa15500aab79b#fb508e99dd9940b0810aa15500aab79b</guid>
		<dc:creator>Herbie Smith</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>lol, so the elder scrolls basicly :3, i sort of agree. for me a must have is an open world, free play, for instance gta, fallout, the elder scrolls. but that means nothing if it has a crap story, i also like the story to take longer than three or so hours to complete. that sucks. graphics arent a must, but i will enjoy it if its nice to look at. and fps isnt a must, but is prefered. i think anyway.....and as for mods i only really mod rts games on pc, iam thinking of learning to mod my xbox though.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/1a6779c897214100a8a5a15500ab0fc0#1a6779c897214100a8a5a15500ab0fc0</link>
		<pubDate>Tue, 29 Jan 2013 10:22:48 GMT</pubDate>
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		<dc:creator>TLapworth93</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>@<a href="/Forums/Coffeehouse/What-makes-a-great-game#c299e71ee975e4657913ba154002d31a1">androidi</a>: That's a purely subjective question. What makes a great wine? A great car? A great tree?</p><p>C</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/420cd076661c4c40a51ca1560031b4c6#420cd076661c4c40a51ca1560031b4c6</link>
		<pubDate>Wed, 30 Jan 2013 03:00:58 GMT</pubDate>
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		<dc:creator>Charles</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>To know what I consider makes a great game, you only need to look <a href="http://www.youtube.com/user/Dilandau3000/videos?view=1&amp;flow=grid">here</a>. <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif?v=c9' alt='Big Smile' /></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/44e4715d6798457ba20ca156003746b9#44e4715d6798457ba20ca156003746b9</link>
		<pubDate>Wed, 30 Jan 2013 03:21:15 GMT</pubDate>
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		<dc:creator>Sven Groot</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Post Permalink" href="/Forums/Coffeehouse/What-makes-a-great-game/420cd076661c4c40a51ca1560031b4c6">1 hour&nbsp;ago</a>, <a href="/Niners/Charles">Charles</a> wrote</p><p>What makes a ... great tree?</p><p>C</p><p></p></div></blockquote><p></p><p>It's a great tree if it&nbsp;<a href="http://channel9.msdn.com/posts/Erik-Meijer-Immo-Landwerth-and-Andrew-Arnott-Immutable-Collections-for-NET">is immutable</a>&nbsp;<img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p>]]></description>
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		<pubDate>Wed, 30 Jan 2013 04:24:51 GMT</pubDate>
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		<dc:creator>evildictaitor</dc:creator>
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	<item>
		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>@<a href="/Forums/Coffeehouse/What-makes-a-great-game#cef9f4012308f434c9c49a1560048bf10">evildictaitor</a>: <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>C</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/d4de15e7155042a9844ca1560057e7e4#d4de15e7155042a9844ca1560057e7e4</link>
		<pubDate>Wed, 30 Jan 2013 05:20:03 GMT</pubDate>
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		<dc:creator>Charles</dc:creator>
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		<title>Coffeehouse - What makes a great game?</title>
		<description><![CDATA[<p>You can take a bad game and make it better with commentary.</p><p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/v2XkTIYhQC8&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/v2XkTIYhQC8&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p><p>Or you can improve it with math a physics. Take for example, <a href="http://www.foddy.net/Athletics.html">QWOP</a>.</p><p>-Josh</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/What-makes-a-great-game/8d5d935ad89a4ad0be85a15600618868#8d5d935ad89a4ad0be85a15600618868</link>
		<pubDate>Wed, 30 Jan 2013 05:55:06 GMT</pubDate>
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		<dc:creator>Joshua Ross</dc:creator>
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