Documentation says, if you want to write a Metro game with fancy 3D graphics the only option is C++/Direct3D. Which makes sense since that's what 99% of games are made in today anyway, but it makes me sad that there's no XNA story.
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Documentation says, if you want to write a Metro game with fancy 3D graphics the only option is C++/Direct3D. Which makes sense since that's what 99% of games are made in today anyway, but it makes me sad that there's no XNA story.