This is my attempt to write C# reincarnation of famous crobots game from my childhood.
Boys, i writed GUI, and landscape generation algorithm, and want to hear a bit of words about it, if it is interesting to you. I'm waiting for community members who still remembers crobots to implement game engine for robots movement, fire, etc.
This is my nostalgie to good old times when 16 bits architecture and 25 Mhz is all that can makes my dreams come true.
This code is not encrypted, so If you occasionaly debug this code with Lutz Roeder's Reflector , just left my copyright on algorithms . Let me know, if it will be used in commercical software.
This code uses Managed DirectX9. It can be hacked and extracted from release version of standart DirectX 9.0c redistribution packages, mdxredist.msi, if you have right tools, and if you didn't done it already, install it as
msiexec.exe /i mdxredist.msi
There is another way, if your qualification is not allows to extract this file, simply run
Source codes also will be avaliable, it does not depends of any DX SDK's versions at all, but it requires Visual C# Express Edition 2005, so if i found large enouth team willing to develop this project, i will publish the code. It's based upon C# 2.0 features, as templates. So anyone willing to learn c# and commynity development are welcome.