In your original post, I found it interesting you called this InvokeOnUIThread, but the implementation did a BeginInvoke. Very different operational behaviors there.dcuccia said:This is a cross-cutting concern, no? I do this with the following extension methods:gadget said:*snip*
public static void InvokeOnUIThread( this Control myControl, Action action );
public static void InvokeOnUIThread<T>( this Control myControl, Action<T> action, T parameter );
which would be used as follows:
this.InvokeOnUIThread( () => myControl.Text = "Keyboard acquired" );
Asked for feeback on this earlier...what do you guys think?
This is mostly a matter of performance. The normal pattern has slightly better performance, since we're only calling through a delegate when we absolutely must. I'm not 100% sure about how things are implemented under the covers, but I'd suspect you'd be better off just calling Invoke (or BeginInvoke) without checking InvokeRequired, rather than wrapping this in a InvokeOnUIThread method.