Because "automatic" serialization:Minh said:Yes, you should ALWAYS make sure that you're changing UI objects on the UI thread. And I believe you don't really have a choice in .Net 2.0. It would throw an exception otherwise.
But seeing the various syntax for doing so, I realize that C# utterly failed on making the intention of the act understandable.
Bleah
main.Invoke(new MethodInvoker(delegate() { Text = "Keyboard acquired"; }));
Bleah bleah
Public Sub ReadKeyboard()
If Me.InvokeRequired Then
Dim x As Action = AddressOf ReadKeyboard
Me.Invoke(x)
Else
me.Text = "Keyboard acquired"
End If
End Sub
Bleah bleah bleah
public static void InvokeOnUIThread( this Control myControl, Action action );
public static void InvokeOnUIThread<T>( this Control myControl, Action<T> action, T parameter );
this.InvokeOnUIThread( () => myControl.Text = "Keyboard acquired" );
How about just automatically synchronize UI access like Silverlight?
1. May not be what a consumer intends.
2. May actually lead to deadlock.
I believe that was the route WPF was originally taking, and they abandoned it.
Edit: Looked it up, and I'm wrong. Avalon originally used an entirely different concept: the UIContext. This wasn't much different from the way things work today (which is the way they work in practically all UI libraries), it was just much more abstracted with a "Monitor" type of interface.