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<channel>
	<title>Channel 9 - Discussions by AQ</title>
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		<title>Channel 9 - Discussions by AQ</title>
		<link>http://channel9.msdn.com/Niners/AQ/Discussions</link>
	</image>
	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
	<link>http://channel9.msdn.com/Niners/AQ/Discussions</link>
	<language>en</language>
	<pubDate>Sat, 25 May 2013 17:49:22 GMT</pubDate>
	<lastBuildDate>Sat, 25 May 2013 17:49:22 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<c9:totalResults>0</c9:totalResults>
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	<item>
		<title>The Sandbox - 3D Carousel Control Source Code</title>
		<description><![CDATA[<p>Nice to see someone else using DirectX on the WinForm as well! And the lazy susan is always a crowd pleaser...</p>
<p>I think its still important to do basic DirectX dev on the form despite WinFX being on the horizon. For truly dynamic UI, WinFX should be able to handle custom components that render DirectX&nbsp;scenes into a viewport on the form and provide design time support
 to allow scripting these controls in XAML. How Low level functionality will be handled, for example, extending behaviorwhen inheriting a Button control, remains to be seen (well for me at least since I haven't installed it yet!).</p>
<p>Your source builds and runs perfect, even in 2005. I tried it on my low end test machine (1Ghz Athlon, TnT2) and got good perf (&#43;60fps when rendering) and mem usage&nbsp;(~23Mb - steady).</p>
<p>Certain peculiarities of using DirectX on the form: For one rendering your scene during OnPaint,
<br>
there's no viable way around that. And for the most part performance is good enough to justify it.</p>
<p>But the next stage, animating user interaction will require a render loop. I've sort of been sticking to the model provided by the Sample Framework which comes with the SDK.
</p>
<p>Anyway, I took the liberty of starting to translate your library into an Empty Framework Project..and it looks good.<br>
<br>
For starters the carousel control can simply be added to framework window's control collection and responds to UI events as expected. Next I would extend the framework dialog control as a carousel object so it's own rendering event can be controled from the
 framework window, instead of waiting for the entire control to repaint.</p>
<p>What's nice is each control gets a chance to handle the message pump. This will come in handy when capturing
<br>
UI events. Also the ModelViewerCamera provides a nice ArcBall virtual cintematography instance for rotating around models.
</p>
<p>Lastly, blur effects like those suggested in the MSR article are handled in HLSL. It's also easier to set<br>
matrix transforms and alpha values and such so let me know what you think of this tact of using shader<br>
processing to offload most of the animation logic...</p>
<p>ok,<br>
aq<br>
<br>
Screenshot:<br>
&lt;img src=<a href="http://www.okaq.com/cf/FrameworkCarousel_ss1.jpg">http://www.okaq.com/cf/FrameworkCarousel_ss1.jpg</a> /&gt;<br>
<br>
Source:<br>
<a href="http://www.okaq.com/cf/CarouselFramework.zip">http://www.okaq.com/cf/CarouselFramework.zip</a><br>
<br>
<br>
</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/3D-Carousel-Control-Source-Code/4fc81f1f7aa94e599d389dea010360b4#4fc81f1f7aa94e599d389dea010360b4</link>
		<pubDate>Fri, 03 Jun 2005 21:03:09 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>7</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/AQ/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Channel9 Anti-Slang Programme</title>
		<description><![CDATA[<p>here's what you need:<br>
<a href="http://www.urbandictionary.com/">http://www.urbandictionary.com/</a><br>
<br>
in no time&nbsp;you'll be peeped up in this hizzie like a bo shank</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/70077-Channel9-Anti-Slang-Programme/c119d26147dc43fcb1ad9dec004dc153#c119d26147dc43fcb1ad9dec004dc153</link>
		<pubDate>Fri, 27 May 2005 15:48:48 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/70077-Channel9-Anti-Slang-Programme/c119d26147dc43fcb1ad9dec004dc153#c119d26147dc43fcb1ad9dec004dc153</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>43</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/AQ/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Avalon and Indigo beta 1 RC</title>
		<description><![CDATA[<p>I can't keep up with this pace...I'm still not done 'experimenting' with beta2 and april mdx...<br>
<br>
Does anyone know of any live Indigo demos?</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/69422-Avalon-and-Indigo-beta-1-RC/2f7087de5a0d40cd886b9dec004d1e29#2f7087de5a0d40cd886b9dec004d1e29</link>
		<pubDate>Tue, 24 May 2005 13:54:56 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>21</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/AQ/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Cool Xbox 360 video</title>
		<description><![CDATA[<p>So this video was the final pay-off for all your hard work in tracking down clues to the viral game? wow<br>
<br>
Is there even a remote hint of a possibility that&nbsp;we would ever see a hobbyist-oriented sdk for the xbox? Xdk-Express. With all the media and in-game files collected on the machine, it seems only natural to have some way of hacking services and apps to organize
 your content.&nbsp;Similar to Media Center's SDk, which can even be used to create mini-games.<br>
<br>
How nice would it be to open a VS project. Reference the appropriate Microsoft.DirectX.XboX.dll's. Build and Debug. And then rip an executable to a dvd which can then be loaded to your xbox?<br>
<br>
Is it&nbsp;even feasible? Or is the box's hardware, OS and DirectX runtime completely incompatible?&nbsp;&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/66407-Cool-Xbox-360-video/bb4a2adedcb24b5389269dec004a04f6#bb4a2adedcb24b5389269dec004a04f6</link>
		<pubDate>Fri, 13 May 2005 18:27:33 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/66407-Cool-Xbox-360-video/bb4a2adedcb24b5389269dec004a04f6#bb4a2adedcb24b5389269dec004a04f6</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>52</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Crossfader (a sister site of Channel 9&#39;s) starts up</title>
		<description><![CDATA[<p>My brother from another mother DJ&nbsp;Spooky&nbsp;is using Sonar which will run about $500 retail..<br>
<br>
Sound Forge is also pretty high-end, but if you are looking to get started and need something more, ahem, economical you need not despair.<br>
<br>
For simple beats and loops I use&nbsp;DirectMusic Producer which is free with the DirectX SDK:<br>
<a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=6e938a6e-b383-466b-a3ee-5a655bf5db8c&amp;displaylang=en">http://www.microsoft.com/downloads/details.aspx?FamilyID=6e938a6e-b383-466b-a3ee-5a655bf5db8c&amp;displaylang=en</a><br>
<br>
Sony also has a free 8-track edition of Acid (Acid XPress) as well as a huge library of sample wav's and community contributed&nbsp;tracks:<br>
<a href="http://www.acidplanet.com/">http://www.acidplanet.com/</a><br>
<br>
But if you are feeling especially slothful, Rockstar Games has created a spiff little flash mixer, the Beaterator, with uploadable mp3 files, an effects board, pitch/bpm control, and 2-octave keyboard that functions right in the ole web browser. Once mixed,
 a file can be&nbsp;exported to mp3 and downloaded!<br>
<a href="http://www.beaterator.com/">http://www.beaterator.com/</a><br>
<br>
ok,<br>
aq<br></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/49747-Crossfader-a-sister-site-of-Channel-9s-starts-up/24e2a5acc6e14f3881389dec0037c295#24e2a5acc6e14f3881389dec0037c295</link>
		<pubDate>Thu, 24 Mar 2005 17:38:42 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/49747-Crossfader-a-sister-site-of-Channel-9s-starts-up/24e2a5acc6e14f3881389dec0037c295#24e2a5acc6e14f3881389dec0037c295</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>11</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - GDC goodness</title>
		<description><![CDATA[<p>In the next gen of game design, GPU power will trump all else. 100 Billion shader&nbsp;ops per second means you get to&nbsp;see things like real time physics simulations of particles and bodies, dynamic texture generation, pixel level lighting details, etc. &nbsp;&nbsp;<br>
<br>
But I like what Allard says about gaming leading the push to iHDTV..I just don't know if I am ready to pay cash to trick out my virtual&nbsp;ride...&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/45397-GDC-goodness/aee4e22446f74f3da02e9dec00329eaf#aee4e22446f74f3da02e9dec00329eaf</link>
		<pubDate>Thu, 10 Mar 2005 20:12:33 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>35</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/AQ/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>Coffeehouse - Can someone give Scoble a Mac?</title>
		<description><![CDATA[<p><blockquote>
<div>bshankle wrote:</div>
<div>
<blockquote>
<table>
<tbody>
<tr>
<td><img src="/Themes/redesign/images/icon-quote.gif"></td>
<td><strong>bshankle wrote:</strong> <i>I emailed Tim about a CLR build of Unreal. I'll let you know what he says.</i></td>
</tr>
</tbody>
</table>
</blockquote>
<br>
<br>
Regarding a port of Unreal to use the CLR, Tim says, basically, No:<br>
<br>
<div>Hi Bruce,</div>
<div>&nbsp;</div>
<div>We talk to Microsoft about this from time to time, but decided against it.&nbsp; There are too many unanswered questions about where the CLR is going in the future.&nbsp; Is it going to be&nbsp;an open standard as a multi-platform runtime, is Microsoft going to use patents
 or threats of patents to shut down porting efforts, etc.&nbsp; We really don't want the engine to be associated with it, even informally with an effort like this, until things are clearer.</div>
<div>&nbsp;</div>
<div>-Tim</div>
<br>
So there you have it folks, guess we won't be seeing Unreal on the CLR for the foreseeable future.<br>
<br>
-Bruce<br>
</div>
</blockquote>
<br>
<br>
Fascinating. Especially in light of Epic's own&nbsp;Machiavellian licensing terms. <br>
<br>
Why not follow id's lead and GPL the v1.0 Unreal Engine source&nbsp;after v3.0 (which blew everyone's socks off at the GDC) ships?&nbsp;<br>
<br>
Then let third party developers port it to the CLR?<br>
<br>
ok,<br>
aq</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/19970-Can-someone-give-Scoble-a-Mac/235a0c067a9a491a9fe69dea0129e67c#235a0c067a9a491a9fe69dea0129e67c</link>
		<pubDate>Fri, 03 Sep 2004 21:31:34 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>35</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - 1st Commercial C# Game?</title>
		<description><![CDATA[<p>I noticed an article in this month's Game Developer magazine called &quot;The Future is Smaller in C#&quot;.
<br>
<br>
exDream Entertainment developers claim to have written the first commercial game entirely in C#: Arena Wars, an action-based RTS set in 2137.<br>
&nbsp;<br>
They cite the rapid dev time, .NET Framework classes and object-based design as advantages of using C#.<br>
<br>
Most interesting however&nbsp;is that the&nbsp;base 3D engine comes in at 550kB. Ultra-compact. I just created a robust 2D engine with vector math, color space math, particle systems, and more and its well under 100kB, so I definitely have to agree, the future is smaller
 in C#!<br>
<br>
ok,<br>
aq<br>
<br>
<br></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/20181-1st-Commercial-C-Game/20181#20181</link>
		<pubDate>Fri, 03 Sep 2004 18:50:50 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/20181-1st-Commercial-C-Game/20181#20181</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>29</slash:comments>
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	</item>
	<item>
		<title>Tech Off - Windows Filtering Platform in Longhorn</title>
		<description><![CDATA[<p>Excellent!<br>
Just what I was looking for. I think it was hosted on a student server at GaTech but its since gone offline. &quot;Shafted&quot; one more time.<br>
<br>
This may just work. I'll try a build and some tests shortly. The key lies in creating a raw socket, binding it to a local IP address and calling the IOControl method, which provides low-level access to the socket's behavior. IOControl takes a &quot;receive all&quot;
 control code parameter, which allows the socket to listen to all the traffic on the network, although msdn states you need to be admin for this particular code, not to mention a &quot;significantly large buffer&quot;.
<br>
<br>
ok,<br>
aq<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
&nbsp;<br></p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/12208-Windows-Filtering-Platform-in-Longhorn/a7877ab86205462584299dea0111c95c#a7877ab86205462584299dea0111c95c</link>
		<pubDate>Fri, 09 Jul 2004 02:04:26 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/TechOff/12208-Windows-Filtering-Platform-in-Longhorn/a7877ab86205462584299dea0111c95c#a7877ab86205462584299dea0111c95c</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>3</slash:comments>
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	</item>
	<item>
		<title>Tech Off - Windows Filtering Platform in Longhorn</title>
		<description><![CDATA[<p><font size="3"><font face="Tahoma"><font color="#000000"></font></font></font>This looks seriously awesome and reason #927 why the wait is killing:<br>
<a href="http://www.microsoft.com/whdc/device/network/WFP.mspx">http&#58;&#47;&#47;www.microsoft.com&#47;whdc&#47;device&#47;network&#47;WFP.mspx</a><br>
<br>
In the mean time, what packet filtering API's can I use in my C# windows forms apps? Is there a working dll wrapper available for WinPCap?
<br>
<br>
thnx<br>
aq<br>
<br>
<br></p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/12208-Windows-Filtering-Platform-in-Longhorn/12208#12208</link>
		<pubDate>Wed, 07 Jul 2004 22:38:57 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/TechOff/12208-Windows-Filtering-Platform-in-Longhorn/12208#12208</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>3</slash:comments>
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	</item>
	<item>
		<title>Tech Off - Smart Clients vs. Web Clients</title>
		<description><![CDATA[<p>For Windows development, I think smart clients are a natural choice. There is&nbsp;simply too much power on the client PC side which goes untapped using only IE.&nbsp;<br>
<br>
Also XHTML / DOM / JScript is a nightmare for developers&nbsp;trying to create dynamic UI, based on dynamic content and data. It breaks, constantly.
<br>
<br>
Really Flash is the only option for creating the rich user experiences people expect these days and&nbsp;at its core you have&nbsp;static, frame based-animation, or ActionScript which can't interop with your logic.<br>
<br>
I am currently developing an online game system utilizing DirectX Smart Clients. One-click launch from a web page,&nbsp;they run&nbsp;on the client's&nbsp;PC in windowed or full-screen mode.&nbsp;<br>
<br>
The system&nbsp;requires the .NET 1.1 Runtime, DirectX 9, and a medium level of trust for the assembly. Its a 100% .NET implementation using ASP.NET&nbsp;for the web interface, WinForms for the smart Clients, managed DirectX for multimedia and XML Web Services for data
 storage and processing. Really, .NET makes this a very elegant solution, completely object-based. Now if only someone would solve the anonymous micropayment ecommerce problem, I would have a perfect cyberarcade!&nbsp;<br>
<br>
Still in development but some demo games should be available, including full source code, shortly. I'll post it when it becomes available.<br>
<br>
aq<br>
</p>]]></description>
		<link>http://channel9.msdn.com/Forums/TechOff/9217-Smart-Clients-vs-Web-Clients/eaafb17d50c94bdebd289dea0111344c#eaafb17d50c94bdebd289dea0111344c</link>
		<pubDate>Fri, 11 Jun 2004 02:17:18 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>10</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Roll call - tell us who you are!</title>
		<description><![CDATA[<p>Hey, looks like the community is taking shape so I'll add some more noise <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif' alt='Smiley' /><br>
<br>
I have evolved from a SGI/Sun/Linux/Java/Python background in academic computing and research to my present state as a&nbsp;Consultant and New Media Creator dealing in 100% .Net Solutions. Two years ago, I had never used a windows box. Now I have some proficiency
 with ASP.NET, C# and DirectX. <br>
<br>
I hope to release a new online gaming platform, using managed DirectX smart clients, in the near term.
<br>
* Click a hypertext link in a browser and a game client window pops up immediately.
<br>
* No installation deployment issues to worry about. <br>
* Full access to client side richness&nbsp;of DirectX: 3D gfx, pixel processing, input and networking.&nbsp;<br>
* A huge leap over the current offerings in online gaming, namely Java and Flash.<br>
<br>
Still in alpha stage so expect more info as it comes available.<br>
<br>
thanks,<br>
aq</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/1445-Roll-call-tell-us-who-you-are/2eed6e071c5c4ec1b5b89dea0111fd48#2eed6e071c5c4ec1b5b89dea0111fd48</link>
		<pubDate>Mon, 12 Apr 2004 19:09:07 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>424</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - Rich Internet Clients</title>
		<description><![CDATA[<p>I used to hate Flash. With a passion. Now that 'penetration' is around 80% and Dynamic UI has become a necessity for next-gen apps, I'm beginning to change my mind.<br>
<br>
The alternative XHTML/CSS/JScript is not friendly for the designers I work with and is a nightmare compatibility wise.<br>
<br>
In an ideal world, I'd have 100% integration of ASP.NET for the data, web services and business tiers, and Flash/ActionScript for the web ui, with full support for .net smart client deployment and interop.<br>
<br>
aq&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/1199-Rich-Internet-Clients/743390b802e94b4c9c639dea0111b845#743390b802e94b4c9c639dea0111b845</link>
		<pubDate>Thu, 08 Apr 2004 22:32:39 GMT</pubDate>
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		<dc:creator>AQ</dc:creator>
		<slash:comments>3</slash:comments>
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	</item>
	<item>
		<title>Coffeehouse - csc snapshot?</title>
		<description><![CDATA[<p>Kudos to the creators of this site! I thinks it has potential. This is my first post and I will endeavor, for my part, to keep the discourse informed and rigorous.</p>
<p>I recall in a MS Chat Session on C# not long ago that someone said to the effect that the compiler y'all are using internally is not what the outsiders, such as myself, have access to. If I am using the latest stable release, &nbsp;v7.10.3052.4, I lack certain
 capabilities or enhancements that may be available to developers using something approaching v8 or later.</p>
<p>Is there any chance, a csc nightly build snapshot, could be in the offing. Or does this completely violate the release methodology? Would a later compiler still target the Framework v.1.1.4322, or does the entire shmlemiel have to be upgraded?<br>
<br>
thanks,<br>
aq</p>
<p>&nbsp;</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Coffeehouse/847-csc-snapshot/847#847</link>
		<pubDate>Thu, 08 Apr 2004 00:58:13 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Coffeehouse/847-csc-snapshot/847#847</guid>
		<dc:creator>AQ</dc:creator>
		<slash:comments>2</slash:comments>
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