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Graphics & 3D with Silverlight 5
Apr 22, 2011 at 12:20 PMHere are some other useful tips.
Enable HLSL syntax highlighting in VS
Enable HLSL shader compiling in VS
Graphics & 3D with Silverlight 5
Apr 18, 2011 at 6:53 PMThe first set of samples from the session have been posted.
http://aarononeal.info/?p=125
Silverlight TV 65: 3D Graphics
Mar 14, 2011 at 7:40 AM@aL_:
I understand your desires regarding the API. We're anxious to share additional details as well. Look forward to announcements regarding this at MIX11.
http://live.visitmix.com/
Silverlight TV 65: 3D Graphics
Mar 12, 2011 at 9:39 AM@Karl Beal:
WPF 3D is a retained mode API that largely uses declarative XAML to describe the scene. This is very useful for some scenarios, but other scenarios have different requirements.
Silverlight 3D is an immediate mode API which gives full control over the graphics device and the rendering of primitives (triangles). This means full performance and control because there is no retained system or high-level API in between the application and the device. This gives developers the ability to create their own high-level retained APIs, scene managers, and visualization engines on top.
Silverlight TV 65: 3D Graphics
Mar 12, 2011 at 9:33 AM@natelawrence:
1) Performance of the API is only limited by the power of the machine and GPU. You should expect full fill rates comparable to a desktop 3D application.
2) A Direct3D 9 compatible HW video driver is required.
3) If compatible HW is not available, the application can detect this and provide its own fallback experience.
5) Yes, you can render up to 65k primitives per draw call, and of course you can perform multiple draws. Real-time point clouds are possible.