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      <description><![CDATA[ <p>J’explique deux méthodes utilisées pour la détection de la collision entre deux images dans un jeu vidéo. La première méthode, et la plus simple, vérifie l’intersection des deux rectangles représentant les images. La deuxième vérifie l’intersection au niveau de pixels. Le code source utilisé dans cette présentation est disponible dans la section des <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">didacticiels XNA</a> sur les forums MSDN France. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:5ca3148d6317411dbbff9e1500a81e1e">]]></description>
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      <itunes:summary> J’explique deux m&#233;thodes utilis&#233;es pour la d&#233;tection de la collision entre deux images dans un jeu vid&#233;o. La premi&#232;re m&#233;thode, et la plus simple, v&#233;rifie l’intersection des deux rectangles repr&#233;sentant les images. La deuxi&#232;me v&#233;rifie l’intersection au niveau de pixels. Le code source utilis&#233; dans cette pr&#233;sentation est disponible dans la section des didacticiels XNA sur les forums MSDN France.  </itunes:summary>
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      <pubDate>Thu, 21 Oct 2010 06:56:29 GMT</pubDate>
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      <title>D&#233;veloppement jeux vid&#233;o avec XNA – S&#233;lecter et d&#233;placer plusieurs images sur l’&#233;cran</title>
      <description><![CDATA[ <p>Une application qui explique un aspect des jeux de stratégie, comment sélecter et déplacer plusieurs véhicules sur l’écran. </p><p>&nbsp;</p><p>Pour plusieurs présentations et pour les codes sources de l’application, visitez les forums <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">MSDN France</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9c7edad1b2e0446396539df400b429e3">]]></description>
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      <itunes:summary> Une application qui explique un aspect des jeux de strat&#233;gie, comment s&#233;lecter et d&#233;placer plusieurs v&#233;hicules sur l’&#233;cran.  &amp;nbsp; Pour plusieurs pr&#233;sentations et pour les codes sources de l’application, visitez les forums MSDN France.  </itunes:summary>
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      <pubDate>Wed, 20 Oct 2010 10:45:33 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
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      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Arri&#232;re-plan dynamique</title>
      <description><![CDATA[ <p>Une présentation sur l’implémentation d’un arrière-plan déroulant avec XNA. Pour le <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">code source</a>, visitez les forums MSDN France. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:c5ecd78705e9425984449dea00a71640">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Arrire-plan-dynamique</comments>
      <itunes:summary> Une pr&#233;sentation sur l’impl&#233;mentation d’un arri&#232;re-plan d&#233;roulant avec XNA. Pour le code source, visitez les forums MSDN France.  </itunes:summary>
      <itunes:duration>1037</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Arrire-plan-dynamique</link>
      <pubDate>Wed, 20 Oct 2010 10:45:11 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
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      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Cr&#233;er une animation simple avec XNA</title>
      <description><![CDATA[ <p>Dans cette vidéo je présente une modalité simple pour créer une animation avec XNA.</p><p>&nbsp;</p><p>Sur les forums MSDN France vous pouvez télécharger les <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">codes sources des</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:37c736111a7f46ff8a2f9dfb00d1a105">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Crer-une-animation-simple-avec-XNA</comments>
      <itunes:summary> Dans cette vid&#233;o je pr&#233;sente une modalit&#233; simple pour cr&#233;er une animation avec XNA. &amp;nbsp; Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des </itunes:summary>
      <itunes:duration>393</itunes:duration>
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      <pubDate>Wed, 20 Oct 2010 10:44:46 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
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      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Capturer les messages du clavier</title>
      <description><![CDATA[ <p>Dans cette présentation j’exemplifie un moyen simple d’intercepter les actions de l’utilisateur sur le clavier et de créer de l’animation en réponse.</p><p>Sur les forums MSDN France vous pouvez télécharger les <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">codes sources des présentations</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:bbd36b8d4e994db291a79dfb00d3b7fd">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Capturer-les-messages-du-clavier</comments>
      <itunes:summary> Dans cette pr&#233;sentation j’exemplifie un moyen simple d’intercepter les actions de l’utilisateur sur le clavier et de cr&#233;er de l’animation en r&#233;ponse. Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des pr&#233;sentations.  </itunes:summary>
      <itunes:duration>429</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Capturer-les-messages-du-clavier</link>
      <pubDate>Wed, 20 Oct 2010 10:44:24 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
      <slash:comments>0</slash:comments>
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      <category>clavier</category>
      <category>jeux video</category>
      <category>XNA</category>
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  <item>
      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Capturer les messages de plusieurs touches clavier</title>
      <description><![CDATA[ <p>Une présentation qui exemplifie comment faire pour capturer l’état de clavier, axée surtout sur l’aspect de plusieurs touches appuyées au même temps.</p><p>&nbsp;</p><p>Sur les forums MSDN France vous pouvez télécharger les <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">codes sources des présentations</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:638b277b4915458e8f749dea00a71c29">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Dveloppement-jeux-vido-avec-XNA--Capturer-les-messages-de-plusieurs-touches-clavier</comments>
      <itunes:summary> Une pr&#233;sentation qui exemplifie comment faire pour capturer l’&#233;tat de clavier, ax&#233;e surtout sur l’aspect de plusieurs touches appuy&#233;es au m&#234;me temps. &amp;nbsp; Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des pr&#233;sentations.  </itunes:summary>
      <itunes:duration>285</itunes:duration>
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      <pubDate>Wed, 20 Oct 2010 10:43:59 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
      <slash:comments>0</slash:comments>
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      <category>Developer</category>
      <category>XNA</category>
      <category>XNA Framework</category>
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    </item>
  <item>
      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Afficher une image avec XNA</title>
      <description><![CDATA[ <p>Dans ce screencast je présente les premiers pas avec XNA. Je vais démontrer les modalités simples pour ajouter une image dans le projet XNA, afficher l’image sur l’écran et rendre l’arrière-plan transparent.</p><p>&nbsp;</p><p>Sur les forums MSDN France vous pouvez télécharger les <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">codes sources des présentations</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:04e584cfe9f749b588319dea00a721c7">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Developpement-jeux-vido-avec-XNA--Afficher-une-image-avec-XNA</comments>
      <itunes:summary> Dans ce screencast je pr&#233;sente les premiers pas avec XNA. Je vais d&#233;montrer les modalit&#233;s simples pour ajouter une image dans le projet XNA, afficher l’image sur l’&#233;cran et rendre l’arri&#232;re-plan transparent. &amp;nbsp; Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des pr&#233;sentations.  </itunes:summary>
      <itunes:duration>349</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/AlexPetrescu/Developpement-jeux-vido-avec-XNA--Afficher-une-image-avec-XNA</link>
      <pubDate>Wed, 20 Oct 2010 10:43:30 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
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  <item>
      <title>D&#233;veloppement jeux vid&#233;o avec XNA – Capturer les &#233;v&#232;nements de la souris</title>
      <description><![CDATA[ <p>Un exemple d’utilisation de la classe MouseState pour déterminer la position et l’état de la souris.</p><p>&nbsp;</p><p>Sur les forums MSDN France vous pouvez télécharger les <a href="http://social.msdn.microsoft.com/Forums/fr-FR/visualcsharpfr/thread/8eba159a-abd2-4a6a-ad7f-22c9a691da42">codes sources des présentations</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:dbca49db39f64fcf98879dea00a71a11">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Developpement-jeux-video-avec-XNA--Capturer-les-evnements-de-la-souris</comments>
      <itunes:summary> Un exemple d’utilisation de la classe MouseState pour d&#233;terminer la position et l’&#233;tat de la souris. &amp;nbsp; Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des pr&#233;sentations.  </itunes:summary>
      <itunes:duration>287</itunes:duration>
      <link>http://channel9.msdn.com/Blogs/AlexPetrescu/Developpement-jeux-video-avec-XNA--Capturer-les-evnements-de-la-souris</link>
      <pubDate>Wed, 20 Oct 2010 10:43:04 GMT</pubDate>
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      <dc:creator>Alex Petrescu</dc:creator>
      <itunes:author>Alex Petrescu</itunes:author>
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      <category>XNA</category>
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  <item>
      <title>Visual Studio 2010 tip - Travailler avec des DataTips</title>
      <description><![CDATA[ <p>Un micro-tutoriel sur l’utilisation des DataTips dans Visual Studio 2010. </p><p>Pour plusieurs tips &amp; tricks sur Visual Studio 2010, visitez les forums <a href="http://social.msdn.microsoft.com/Forums/fr-FR/vstudiofr/thread/16ea1c73-f515-4fa4-8e05-a0f5a405443e">MSDN France</a>. </p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Niners/AlexPetrescu/Posts/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ac6ee3037e2b4d62a82d9dea00a723a0">]]></description>
      <comments>http://channel9.msdn.com/Blogs/AlexPetrescu/Visual-Studio-2010-tip-Travailler-avec-des-DataTips</comments>
      <itunes:summary> Un micro-tutoriel sur l’utilisation des DataTips dans Visual Studio 2010.  Pour plusieurs tips &amp;amp; tricks sur Visual Studio 2010, visitez les forums MSDN France.  </itunes:summary>
      <itunes:duration>394</itunes:duration>
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      <pubDate>Wed, 20 Oct 2010 10:42:38 GMT</pubDate>
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      <itunes:summary> Une courte pr&#233;sentation qui explique comment remplacer le curseur standard de la souris par une image de votre choix.  Sur les forums MSDN France vous pouvez t&#233;l&#233;charger les codes sources des pr&#233;sentations.  </itunes:summary>
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      <itunes:summary> &amp;nbsp; Une pr&#233;sentation sur l’utilisation des fichiers audio dans une application XNA. Utilisation de l’outil XACT et des fonctions API pour incorporer du son dans un projet XNA. Pour t&#233;l&#233;charger le projet de cette pr&#233;sentation, visitez lesforums MSDN France.  </itunes:summary>
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      <itunes:summary> Une pr&#233;sentation sur l’utilisation du diagramme de classes avec Visual Studio 2010.  &amp;nbsp; Pour d’autres didacticiels et pour le code source des pr&#233;sentations, visitez les forums MSDN France.  </itunes:summary>
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