Autocrat
Check me out on the web at http://weblogs.asp.net/Autocrat.
Just your average .NET geek!
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Kang Su Gatlin - The power of C++ in the managed code world
Aug 22, 2004 at 1:35 AMOkay, so I have done quite a bit of game development and one of the things that we see in the game development industry is that everyone is using c++ and a mix of assembler over any other language / implementation. The reason for this has been (and more than likely will always remain) that the speed and efficiency of c++ is undoubtedly unbeaten in any other implementation.
So having brought this into the picture, can you see any benefits for a game developer to use the CLR switch? Quite frankly I think that managed code is definitely a developer oriented advantage - it allows us to speed up the development process, but not necessarily the speed and execution of our code. I am not really sure I can see any advantages in this scenario of mixing managed code with a native implementation other than speeding up developer time.
I always feel as though any developer who needs pure speed and power is going to go for a native approach, do you see this as being a fading trend as we approach longhorn? Or is this going to remain true for this type of industry where speed is everything?
(Note: this post is completely ignoring managed directX, and the benefits it may or may not have for game developers -- I have not got any experience with it or seen any benefits or speed benchmarks)
Regards,
Matthew Cosier
Microsoft Australia
Zoe Goldring and Gretchen Ledgard - Riding the Recruiting Shuttle
Aug 22, 2004 at 12:27 AM