Entries:
Comments:
Posts:

Loading User Information from Channel 9

Something went wrong getting user information from Channel 9

Latest Achievement:

Loading User Information from MSDN

Something went wrong getting user information from MSDN

Visual Studio Achievements

Latest Achievement:

Loading Visual Studio Achievements

Something went wrong getting the Visual Studio Achievements

Autocrat

Autocrat Autocrat Matty

Niner since 2004

Just your average .NET geek!
  • Kang Su Gatlin - The power of C++ in the managed code world

    Okay, so I have done quite a bit of game development and one of the things that we see in the game development industry is that everyone is using c++ and a mix of assembler over any other language / implementation.  The reason for this has been (and more than likely will always remain) that the speed and efficiency of c++ is undoubtedly unbeaten in any other implementation.

    So having brought this into the picture, can you see any benefits for a game developer to use the CLR switch?  Quite frankly I think that managed code is definitely a developer oriented advantage - it allows us to speed up the development process, but not necessarily the speed and execution of our code.  I am not really sure I can see any advantages in this scenario of mixing managed code with a native implementation other than speeding up developer time.

    I always feel as though any developer who needs pure speed and power is going to go for a native approach, do you see this as being a fading trend as we approach longhorn? Or is this going to remain true for this type of industry where speed is everything?

    (Note: this post is completely ignoring managed directX, and the benefits it may or may not have for game developers -- I have not got any experience with it or seen any benefits or speed benchmarks)

    Regards,

    Matthew Cosier
    Microsoft Australia

  • Zoe Goldring and Gretchen Ledgard - Riding the Recruiting Shuttle

    Back in those days she probably got taken around in a horse and cart between buildings Wink