Really guys? The FxCop "download" still points to a readme that tells you to install the Windows SDK and find the FxCop installer in the program files folder? Sigh...
Excellent stuff, can't wait to try it. The allocation and performance stuff is much appreciated.
One thing I would've liked to see here is clearer naming conventions for the coordinate space conversion methods. DepthImageToSkeleton, SkeletonToDepthImage, and GetColorPixelCoordinatesFromDepthPixel are all methods that deal with the conversion from one coordinate space to another but they all have a different naming style. I have to stop and think or look them up every time I use them simply because the naming is so confusing. I'd much prefer it if they were called GetDepthCoordinatesFromSkeletonSpace, GetSkeletonCoordinatesFromDepthSpace and GetColorCoordinatesFromDepthSpace, for instance. Not only are the method names then following the same naming scheme, it's also a lot clearer what they actually do as opposed to "DepthImageToSkeleton", which doesn't even have a verb. Something to consider, hopefully.
My sync goals currently are simply recording the video and depth frames and some structure that says which pixels in color space are player pixels. Currently I'm simply just pushing all frames onto two separate dictionaries (one for color frames and one for depth frames) as soon as I get them and then afterwards grabbing a frame from each if the timestamps match. Not the most elegant way probably, so I'm looking forward to that sample.
Excellent, the IR light was driving me crazy. Also easier synching is very welcome. Sounds like good stuff, can't wait to dive in. Also can't wait for the proper Beta 2 though.
Too bad, I always enjoyed how Tina offered to post questions when she was about to interview someone. That's a trend I'd like to see continue in her absence. Also, the documentaries were great stuff.
I should check out Inside Xbox more often, but I'm kind of suspecting that we're getting only a fraction of the content on there.
I've been thinking of just duct-taping the base to a wooden block and drilling a hole for the tripod in that. Doesn't look as awesome of course, but I figure it gets the job done.
FxCop For VS Achievements
Nov 22, 2011 at 4:17 PMReally guys? The FxCop "download" still points to a readme that tells you to install the Windows SDK and find the FxCop installer in the program files folder? Sigh...
Rob Relyea: Kinect for Windows SDK Beta 2 Released!
Nov 08, 2011 at 3:03 AMExcellent stuff, can't wait to try it. The allocation and performance stuff is much appreciated.
One thing I would've liked to see here is clearer naming conventions for the coordinate space conversion methods. DepthImageToSkeleton, SkeletonToDepthImage, and GetColorPixelCoordinatesFromDepthPixel are all methods that deal with the conversion from one coordinate space to another but they all have a different naming style. I have to stop and think or look them up every time I use them simply because the naming is so confusing. I'd much prefer it if they were called GetDepthCoordinatesFromSkeletonSpace, GetSkeletonCoordinatesFromDepthSpace and GetColorCoordinatesFromDepthSpace, for instance. Not only are the method names then following the same naming scheme, it's also a lot clearer what they actually do as opposed to "DepthImageToSkeleton", which doesn't even have a verb. Something to consider, hopefully.
TWC9 September 9th 2011
Sep 12, 2011 at 2:39 AM@Richard.Hein: Now that I think of it, I never did find out what the X in .aspx stands for.
TWC9: August 19 2011
Aug 22, 2011 at 8:53 AMNice. Nic should be on the show more often.
Surface 2.0 Stress Test Robot - PaTTY
Aug 15, 2011 at 10:30 AMThis is neat. One day, I'll create a device that requires an enormous illuminated stop button.
Rob Relyea: Kinect SDK Beta 1 Refresh is live
Aug 03, 2011 at 11:22 PMMy sync goals currently are simply recording the video and depth frames and some structure that says which pixels in color space are player pixels. Currently I'm simply just pushing all frames onto two separate dictionaries (one for color frames and one for depth frames) as soon as I get them and then afterwards grabbing a frame from each if the timestamps match. Not the most elegant way probably, so I'm looking forward to that sample.
Rob Relyea: Kinect SDK Beta 1 Refresh is live
Aug 03, 2011 at 3:59 PMExcellent, the IR light was driving me crazy. Also easier synching is very welcome. Sounds like good stuff, can't wait to dive in. Also can't wait for the proper Beta 2 though.
Pranking Softies: The Faces of Microsoft campaign
Aug 03, 2011 at 2:49 PMI thoroughly enjoyed Major Nelson's rage face.
Channel 9 Exit Interview: Tina Moving to Xbox Team
Aug 02, 2011 at 11:34 PMToo bad, I always enjoyed how Tina offered to post questions when she was about to interview someone. That's a trend I'd like to see continue in her absence. Also, the documentaries were great stuff.
I should check out Inside Xbox more often, but I'm kind of suspecting that we're getting only a fraction of the content on there.
Best of luck, Tina!
Camera/Tripod Mount (3D Printer required)
Jul 09, 2011 at 1:50 AMI've been thinking of just duct-taping the base to a wooden block and drilling a hole for the tripod in that. Doesn't look as awesome of course, but I figure it gets the job done.
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