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Tool Shed: Episode #4 - It's All About The Tools
Aug 04, 2009 at 5:33 AMThis was a lot of fun to be involved with, hope everyone enjoys it as much as we enjoyed being in it.
Bill Reiss
SilverSprite - XNA Games in Silverlight
May 19, 2009 at 4:55 AMSilverSprite doesn't require XNA to be installed, but as for the rest, I would agree that Xbox is a major focus for XNA, and there are some good reasons you might not want to use it for Windows, like the fairly subtantial prerequisites. I don't feel, however, that XNA for Windows gets shortchanged unless you want to use DX10 features in your game or integrate it into another application.
SilverSprite - XNA Games in Silverlight
Mar 27, 2009 at 5:14 AMhttp://www.bluerosegames.com/drpoppersilverxna.web/
and the Farseer Physics XNA samples running with SilverSprite here:
http://www.bluerosegames.com/silverspritefarseerdemo/
SilverSprite - XNA Games in Silverlight
Mar 21, 2009 at 9:19 AMThere were also some missing methods that have been implemented for more compatibility.
Finally I included the Farseer Physics demos shown in the video here to the solution, along with a version of the class library which makes it easier to use with Farseer.
Thanks and enjoy,
Bill Reiss
SilverSprite - XNA Games in Silverlight
Mar 12, 2009 at 6:11 PM