Just curious... at some point in the data log, there is an amazing "Memory usage: 148770816K" (or something to that effect). That's a whopping 142 GB of RAM (roughly), which seems quite a lot. Is this caused by the testing harness or is Surface just that memory hungry? (or... did I miss a decimal point somewhere?)
@przemo_li: actually, WebGL is not even a W3C standard: it's an independent standard developed and maintained by the Khronos Group (who also controls OpenGL, and it shows).
@PerfectPhase: I agree on WebGL, even more so since I don't really like OpenGL. But I'm afraid that portability isn't the right argument in this case: considering how the other two browsers fare in the comparison, it looks like this kind of approach would only work right on IE9, making it as unportable as it gets (at least for the time being).
The improvements in the UI are awesome, thanks for the great job.
The only thing I am not really happy with is the Add Reference dialog that is mentioned in the video... true, the window now appears immediately, so the UI
feels snappier, but since the list is left accessible while it is being populated and there is no definite visual clue indicating when it's done, I found myself trying to navigate it too early. The resulting experience can be described as trying to
grab a bar of soap in a bathtub...
Surface 2.0 Stress Test Robot - PaTTY
Aug 16, 2011 at 8:40 PMJust curious... at some point in the data log, there is an amazing "Memory usage: 148770816K" (or something to that effect). That's a whopping 142 GB of RAM (roughly), which seems quite a lot. Is this caused by the testing harness or is Surface just that memory hungry? (or... did I miss a decimal point somewhere?)
Internet Explorer 9 Platform Preview 7: HTML5 Galactic
Nov 18, 2010 at 8:24 AM@przemo_li: actually, WebGL is not even a W3C standard: it's an independent standard developed and maintained by the Khronos Group (who also controls OpenGL, and it shows).
Internet Explorer 9 Platform Preview 7: HTML5 Galactic
Nov 17, 2010 at 4:43 PM@PerfectPhase: I agree on WebGL, even more so since I don't really like OpenGL. But I'm afraid that portability isn't the right argument in this case: considering how the other two browsers fare in the comparison, it looks like this kind of approach would only work right on IE9, making it as unportable as it gets (at least for the time being).
This doesn't mean it's not quite impressive...
The Killer App: A Channel 9 Halloween Special
Oct 29, 2010 at 11:02 AMGood job folks! I hope the Application Certification Requirements will soon include:
5.1.2 ... [the application must] not terminate unexpectedly. Nor terminate the user.
Happy Halloween
Windows Phone 7 Design
May 08, 2010 at 8:36 AMFound this on a swedish video on Metro released yesterday... (don't panic, the PDF is still in English).
The video itself looks interesting, but all the Swedish I got so far comes from the assembly instruction of my furniture.
Jason Zander: Visual Studio 2010 Release Candidate Released - General Download Available
Feb 10, 2010 at 5:17 PMThe improvements in the UI are awesome, thanks for the great job.
The only thing I am not really happy with is the Add Reference dialog that is mentioned in the video... true, the window now appears immediately, so the UI feels snappier, but since the list is left accessible while it is being populated and there is no definite visual clue indicating when it's done, I found myself trying to navigate it too early. The resulting experience can be described as trying to grab a bar of soap in a bathtub...