This is a looooooong (112 minutes, feature film length, bring popcorn) comprehensive feature and pattern overview talk specifically about the Windows Azure Service Bus and Service Bus for Windows Server brokered messaging capabilities.
Since 1h 52m may be a tad bit long to watch in one...
This whiteboard talk was largely inspired by a series of Twitter conversations around whether and when it's a good idea to share types (i.e. .NET classes compiled into assemblies) as a way to express contracts in a messaging system.
I don't think it is. In fact, it's the exact opposite of loose coupling...
I'm not sure it's wise to spill the beans, but Cesar and his team are Service Bus' best-kept secret. Until today, that is.
Like most teams at Microsoft we have a dedicated test organization. Very early on, when Service Bus was a one-machine open CTP running on a box under someone's...
In today's episode I'm explaining two key Notification Hub concepts on the whiteboard:
Tag-based unicast and groupcast notifications
Templates
I'm mostly covering the Windows 8 aspects like Tiles as Windows' notification model is richer as that of iOS, but the concepts also apply in the same way...
Last week, while in Redmond, I spoke with Muralidhar Krishnaprasad (short: MK) who manages our development team. We talked about the things we ship, the cadence at which we ship, and about team organization, handling of the "Live Site", planning, and what developers on the team get...
[This is the iOS version of the previously posted Walkthrough. If you've already watched the Windows 8 Edition, skip to10 minutes 25 seconds where the actual code walkthrough starts]
In this clip I'll walk you through the basic principles of the brand-new Windows Azure Service Bus Notification Hubs...
In this clip I'll walk you through the basic principles of the brand-new Windows Azure Service Bus Notification Hubs in a somewhat more formal and serious fashion than in my chat with Elio.
Recapping from the other post,Service Bus Notification Hubs are an intrinsic feature of Windows Azure...
At the Build 2011 conference I teased a prototype at the very end of my talk. That prototype was called Iguazu and was an attempt at creating a push notification abstraction for Windows, Windows Phone, iOS, and Android that tackles the architecturally hardest challenges for developers building...
I sat down with Damian Edwards yesterday to talk about SignalR 1.0 RC2 and he also shows off his pretty sweet Windows 8 quad monitor setup with a 27" 20-point multi-touch panel in the middle.
On the way driving from my hotel to work this morning, I swung by 343 Industries' super-secret hidden space command facility to meet Angus, Caitie, and Hoop from Section 3, the team that creates the services backbone for the Halo game series including Halo Waypoint.