The Parrot AR.Drone 2.0 is an awesome device packed with cool features. The drone contains two cameras, one pointed forward that streams live video, and one pointed downwards (for all your surveillance needs). Its got four powerful engines that make it fast and maneuverable. The drone’s...
Because of the large Windows 8 user base, FallFury was tested on different hardware with different input layouts. This video covers the basic setup necessary for remote debugging and performance tuning when connected to a test device, such as the Microsoft Surface.
Windows 8 offers a unified way to interact with other applications, as well as with the app's own settings, through charms. This video introduces you to the concept of Windows 8 charms and covers the implementation of a Settings and Share charm integration mechanism in FallFury.
This video covers the creation of a particle system that is able to generate a texture-based particle layout in different parts of the visible screen, with different geometric and displacement conditions.
In FallFury, elements such as obstacle, buttons, and characters collide and react to each other's actions depending on specific game conditions. This video describes the basics of collision detection and object interaction in the game.
FallFury supports dynamic level creation and rendering and is not tied to the level content that is shipped with the default build. This video covers the level XML building process and in-game testing.