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	<title>Channel 9 - Discussions by Code4Fun</title>
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		<title>Channel 9 - Discussions by Code4Fun</title>
		<link>http://channel9.msdn.com/Niners/Code4Fun/Discussions</link>
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	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
	<link>http://channel9.msdn.com/Niners/Code4Fun/Discussions</link>
	<language>en</language>
	<pubDate>Mon, 20 May 2013 20:23:41 GMT</pubDate>
	<lastBuildDate>Mon, 20 May 2013 20:23:41 GMT</lastBuildDate>
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		<title>The Sandbox - Laser Tracking Camera</title>
		<description><![CDATA[<p><table cellspacing="0" cellpadding="1">
<tbody>
<tr class="entry_overview">
<td><span class="entry_description">In my last article, we saw how a stepper motor could be controlled with a computer by connecting it to its parallel port. This article will extend it to build laser following camera panner, which tracks and turns towards
 any laser dot in the camera's field of view. I'm assuming that you have already built a computer controlled stepper motor. If not, go through my previous article for information on how to build one. After you successfully build your laser following camera,
 you could use your own ideas and creativity to build even cooler things. For example, you could extend this project and build a cool laser following robot, or maybe even an autonomous laser guided turret which shoots down targets you point at!
</span></td>
</tr>
<tr>
<td colspan="2">
<div class="entry_author">Ashish Derhgawen</div>
</td>
</tr>
</tbody>
</table></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/260150-Laser-Tracking-Camera/260150#260150</link>
		<pubDate>Thu, 10 Jan 2008 14:07:54 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/260150-Laser-Tracking-Camera/260150#260150</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Beginning Game Development Part X –Direct Sound Part III</title>
		<description><![CDATA[<p><p class="MsoNormal"><span>Welcome to the tenth article on beginning game development. In the last article we manipulated sounds by adding sound effects. Together with the use of 3D Buffers to make the sounds positionaly accurate we now have a fully featured
 sound system in the game. But, while we’re are able to play and manipulate short sounds and sound effects we cannot play longer WMA or MP3 files with the DirectSound namespace. To accomplish that we need to turn to the AudioVideoPlayback namespace.</span></p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/260088-Beginning-Game-Development-Part-X-Direct-Sound-Part-III/260088#260088</link>
		<pubDate>Mon, 07 Jan 2008 20:08:25 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/260088-Beginning-Game-Development-Part-X-Direct-Sound-Part-III/260088#260088</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Impersonating the Mouse with a Wiimote</title>
		<description><![CDATA[<p><span class="entry_description">Once upon a time ... Nintendo, a game maker, innovates the world game experiences with a totally new concept: get physical (as to prevent you from getting ‘finger/thumb-RSI’). This striking new phenomenon is the nowadays well
 known Wii game, played with its remote objects, the Wii Remote (a.k.a Wiimote) and its companion, the Nunchuk.
</span></p>
<p><span class="entry_description">As time goes by, clever people discover other possibilities for, in this case, the Wiimote. With some dedicated software you can turn it into a PC device, impersonating the standard mouse.
</span></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/260087-Impersonating-the-Mouse-with-a-Wiimote/260087#260087</link>
		<pubDate>Mon, 07 Jan 2008 19:44:12 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/260087-Impersonating-the-Mouse-with-a-Wiimote/260087#260087</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>8</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Beginning Game Development Part IX –Direct Sound Part II</title>
		<description><![CDATA[<p><p class="MsoNormal"><span>Welcome to the ninth article on beginning game development. In the last article we added sounds to the game using the
<b>DirectSound</b> namespace using devices, 3D Buffers, and 3D Listeners. Now we are going to further manipulate the sounds using the sound effect capabilities of the
<b>DirectSound</b> namespace. Finally, since it has been a while since the last article, I am also going to update the basic game loop to a more efficient implementation.</span></p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/258709-Beginning-Game-Development-Part-IX-Direct-Sound-Part-II/258709#258709</link>
		<pubDate>Sat, 03 Nov 2007 02:11:28 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/258709-Beginning-Game-Development-Part-IX-Direct-Sound-Part-II/258709#258709</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Possessed PC Pranks for Halloween</title>
		<description><![CDATA[<p>Code for an article at <a href="http://blogs.msdn.com/coding4fun/archive/2007/10/29/5773776.aspx">
Coding4Fun</a> written by <a href="http://www.brianpeek.com/">Brian Peek</a> of <a href="http://www.aspsoft.com/">
ASPSOFT, Inc.</a>.
<p><span class="entry_description">Two Halloween applications to annoy and scare your friends.<br>
<br>
</span>Code is available in C# and Visual Basic.</p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/258592-Possessed-PC-Pranks-for-Halloween/258592#258592</link>
		<pubDate>Tue, 30 Oct 2007 01:08:00 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/258592-Possessed-PC-Pranks-for-Halloween/258592#258592</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - WiiEarth -- Wiimote Interface for Virtual Earth</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/10/18/5506286.aspx">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>.
<p><span class="entry_description">Use a Nintendo Wii Remote (Wiimote) as a controller for Microsoft Virtual Earth 3D.<br>
<br>
</span>Code is available in C# and Visual Basic.</p>
<p><a title="Wiimote Interface for Virtual Earth" href="http://video.msn.com/video.aspx?vid=998298e7-d246-4e8b-8f26-e01112d44bc1" target="_new"><img alt="Wiimote Interface for Virtual Earth" src="http://a1419.g.akamai.net/f/1419/23830/v0001/msnuuv1.download.akamai.com/23830/thumbs/prod/c0/e6/30/5569ed8d-0f0e-4774-b8f3-cef72930e6c0.jpg" border="0" height="84" width="112"><br>
Wiimote Interface for Virtual Earth</a> </p>
<p><b>Click the [Save] link to download source and demo.</b></p>
<p></p></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/258342-WiiEarth-Wiimote-Interface-for-Virtual-Earth/258342#258342</link>
		<pubDate>Thu, 18 Oct 2007 10:03:50 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/258342-WiiEarth-Wiimote-Interface-for-Virtual-Earth/258342#258342</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - How to Operate Stepper Motor from your PC</title>
		<description><![CDATA[<p><span>In this article, we will connect a stepper motor to our computer's parallel port, and then we will write some code to control it with the scroll wheel on a mouse (<a name="hnj6"></a><a target="_blank" href="http://www.youtube.com/watch?v=RjCych2S6aE">video</a>).
 If you have never worked with stepper motors, you will surely have a lot of fun with this project. With stepper motors, you can build things such as robots, automatic fish feeder, or even a
<a name="bft6"></a><a target="_blank" href="http://neil.fraser.name/hardware/etch/">computerized etch-a-sketch</a>! I'll start off by discussing the basics of parallel ports and stepper motors. Then, we will build the driver circuit required for connecting
 a stepper motor to a parallel port. In the final section, we will learn how to communicate with parallel ports and how stepper motors are controlled.</span></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/258293-How-to-Operate-Stepper-Motor-from-your-PC/258293#258293</link>
		<pubDate>Mon, 15 Oct 2007 22:02:31 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/258293-How-to-Operate-Stepper-Motor-from-your-PC/258293#258293</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Home Automation with Windows Workflow</title>
		<description><![CDATA[<p><span>&nbsp;&nbsp; There are some pretty good Home Automation packages out there on the market. Some of these are made for installers – and are thus closed to easy customization by the end user. Then there are packages that are made for hobbyists. These have good
 core automation systems, and provide some add-in points for customization. There are very few good “toolkits” for home automation enthusiasts who like to Code4Fun, so I decided to build one.</span></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/258021-Home-Automation-with-Windows-Workflow/258021#258021</link>
		<pubDate>Fri, 05 Oct 2007 17:38:06 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/258021-Home-Automation-with-Windows-Workflow/258021#258021</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Silverlight 8-Ball</title>
		<description><![CDATA[<p>I have just posted an article on <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/09/19/5002772.aspx">
Coding4Fun </a>exlaining how I&nbsp;have built a 2 player 8-Ball game in Silverlight (<a target="_blank" href="http://employees.claritycon.com/jpetersen/Silverlight8Ball/">play here</a>). In it, I explain how I used the Expression tools to design the graphics and
 various .NET techniques to enable user control and game animation.&nbsp; </p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/257725-Silverlight-8-Ball/257725#257725</link>
		<pubDate>Wed, 19 Sep 2007 23:48:44 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/257725-Silverlight-8-Ball/257725#257725</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>2</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Facebook Outlook Add-in</title>
		<description><![CDATA[<p><span class="entry_description">Facebook is a social utility that connects people with friends and others who work, study and live around them. Using the
<a target="_blank" href="http://www.codeplex.com/FacebookToolkit">Facebook Developer Toolkit</a>, you can combine the data stored on Facebook with contacts already stored in Outlook via a custom form region. Additionally, using VSTO and the Outlook object model,
 you can monitor incoming RSS feeds for posts that match interests of your friends on Facebook.<br>
<br>
Check out the article on <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/08/30/4660479.aspx">
Coding4Fun</a><br>
<br>
</span></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/257332-Facebook-Outlook-Add-in/257332#257332</link>
		<pubDate>Fri, 31 Aug 2007 04:59:39 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/257332-Facebook-Outlook-Add-in/257332#257332</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>2</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Wallpaper Changer App &amp;amp; Gadget</title>
		<description><![CDATA[<p><span>
<p class="MsoNormal"><span>Like many of you, I’ve got galleries of photographs on my PC. I’d like my desktop background to rotate through them automatically as I go through my daily activities. Being too lazy to open control panel, change my background by hand,
 and then go back to work, I wrote an application and a Vista gadget to do the work for me.</span></p>
</span></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/256288-Wallpaper-Changer-App-amp-Gadget/256288#256288</link>
		<pubDate>Tue, 17 Jul 2007 01:04:03 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/256288-Wallpaper-Changer-App-amp-Gadget/256288#256288</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>5</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Microsoft Robotics Studio and Lego Mindstorms NXT</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/07/16/3902344.aspx">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">Microsoft Robotics Studio and Lego Mindstorms NXT</span></p>
<p><span class="entry_description">Build a simple robot and control it using an Xbox 360 Controller<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C#, Visual Basic and the MSRS VPL language.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/256284-Microsoft-Robotics-Studio-and-Lego-Mindstorms-NXT/256284#256284</link>
		<pubDate>Mon, 16 Jul 2007 22:12:24 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/256284-Microsoft-Robotics-Studio-and-Lego-Mindstorms-NXT/256284#256284</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Using Optimus Mini Three with .net</title>
		<description><![CDATA[<p>Even though the device is connected to an usb port the communication is done through a (virtual) serial port. The protocol specification is available in
<a target="_blank" href="http://www.artlebedev.com/everything/optimus-mini/developers/">
the developer section on Art.Lebedev Studio's website</a>. There's also some c sample code available which proved to be very useful to build this class. The document lists the following commands to send data to the device:
</p>
<ul>
<li>Switch the device on and off </li><li>Send image data for a specific key </li><li>Show sent image for a specific key </li><li>Change the brightness </li></ul>
There're two additional commands available, to read and write the internal id of the device. We're not going to use them for this article. They could be used if you've multiple devices connected to differentiate them.
<p></p>
<p>All the commands we're sending have a length of 197 bytes, the last byte being the checksum. The response to a command consists of two bytes: a 0 to tell us this is a command confirmation and as second byte the checksum. Ideally that checksum matches the
 one of the sent command - if not the data was somehow corrupted and we've to send it again.
</p>
<p></p>
<p>And the device is not just waiting until we send it something, it will also send something to us: the keys which are currently pressed - of course, wouldn't qualify as keyboard otherwise. These messages are also 2 bytes long, first byte being a 1 and the
 second byte is the 1-based index of the pressed key. We can get them anytime and very often - as long as one or more keys are pressed they're repeatedly send. When commands are send at the same time we get a mix of key messages and command confirmations.
</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/256175-Using-Optimus-Mini-Three-with-net/256175#256175</link>
		<pubDate>Wed, 11 Jul 2007 21:41:15 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/256175-Using-Optimus-Mini-Three-with-net/256175#256175</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Synthesized Podcasts for your Zune and iPod using SAPI</title>
		<description><![CDATA[<p>The guide takes you on your new speech-enabled adventure, as you'll learn to mix text with speech into a simple program that synthesizes XHTML transitional blog posts into the Wave format - for your iPod - using SAPI 5.3 and encodes them into the Windows
 Media Audio format - for your Zune - using Windows Media Encoder 9 Series API. In the end, you'll be able to make podcasts having just a standard plain text RSS 2.0 feed; plus, you'll be able to play them on at least two of the most popular media players available
 on the market. <br>
</p>
Bio <br>
<br>
Paul-Valentin Borza is in its second year of study at the Babes-Bolyai University of Cluj-Napoca, Faculty of Mathematics and Computer Science. Since 2005, he is involved in the Microsoft Student Partners - Microsoft Academic Program Romania. He can be reached
 through his web site at www.borza.ro.]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/256145-Synthesized-Podcasts-for-your-Zune-and-iPod-using-SAPI/256145#256145</link>
		<pubDate>Wed, 11 Jul 2007 01:33:51 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/256145-Synthesized-Podcasts-for-your-Zune-and-iPod-using-SAPI/256145#256145</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Wiimote Controlled Car</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/06/12/3243294.aspx">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">Wiimote Controlled Car</span></p>
<p><span class="entry_description">Control an R/C car using a Nintendo Wiimote<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C# and Visual Basic.<br>
<br>
</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/255437-Wiimote-Controlled-Car/255437#255437</link>
		<pubDate>Tue, 12 Jun 2007 08:17:10 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/255437-Wiimote-Controlled-Car/255437#255437</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>2</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Screensaver Mashup of Facebook, Flickr and Twitter using Visual C#</title>
		<description><![CDATA[<p>Flitter combines the functionality of Facebook, Twitter and Flickr using Visual C# to create a screensaver.<br>
<br>
You can <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/05/24/2854939.aspx">
view it over at Coding4Fun's blog</a>.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/254971-Screensaver-Mashup-of-Facebook-Flickr-and-Twitter-using-Visual-C/254971#254971</link>
		<pubDate>Thu, 24 May 2007 23:34:43 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/254971-Screensaver-Mashup-of-Facebook-Flickr-and-Twitter-using-Visual-C/254971#254971</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Control Windows Media Center using a Windows Mobile 5 Device</title>
		<description><![CDATA[<p>This article demonstrates how to use a smartphone running Windows Mobile 5 to remotely control a host machine running Windows Media Center.&nbsp; I will describe how to create an add-in application that runs within Windows Media Center.&nbsp; I will also describe
 how to create a Windows Mobile 5 application, and use it to communicate with the Media Center add-in using sockets over a wireless internet connection.&nbsp; Finally, I will demonstrate how to use this implementation to manipulate Media Center using the Windows
 Media Center API.<br>
<br>
Article text is <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/05/14/2632164.aspx">
here</a>.<br>
Code can be downloaded <a target="_blank" href="http://www.claritycon.com/dropbox/download.aspx?password=770e7cd6dab34e43&amp;file=WMC_Remote_Code.zip">
here</a>.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/254715-Control-Windows-Media-Center-using-a-Windows-Mobile-5-Device/254715#254715</link>
		<pubDate>Mon, 14 May 2007 20:03:39 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/254715-Control-Windows-Media-Center-using-a-Windows-Mobile-5-Device/254715#254715</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
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	<item>
		<title>The Sandbox - Coding4Fun: WhoIsLooking ASP.NET Control</title>
		<description><![CDATA[<p>This ASP.NET control displays a list of who is looking at a particular web page. The control uses Javascript and Ajax to update the list of viewers in real time.<br>
<br>
The download includes both C# and VB.NET source code and a test website for trying out the control.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/254530-Coding4Fun-WhoIsLooking-ASPNET-Control/254530#254530</link>
		<pubDate>Sat, 05 May 2007 15:27:09 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/254530-Coding4Fun-WhoIsLooking-ASPNET-Control/254530#254530</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
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	<item>
		<title>The Sandbox - Intro to XNA Part 3: Advanced sound and Text</title>
		<description><![CDATA[<p>In this article, The ZMan changes the TinyTennis game to create variable pitch sound and finally adds the scores back in.<br>
<br>
This code accompanies <a target="_blank" href="http://blogs.msdn.com/coding4fun/archive/2007/04/27/2307521.aspx">
this coding4fun article</a></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/254347-Intro-to-XNA-Part-3-Advanced-sound-and-Text/254347#254347</link>
		<pubDate>Sat, 28 Apr 2007 03:10:47 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/254347-Intro-to-XNA-Part-3-Advanced-sound-and-Text/254347#254347</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - Coding4Fun - SweetSpot - The Beginnings of a Glucose Meter Downloader</title>
		<description><![CDATA[<p>This is the C# code to support the Coding4Fun Article &quot;SweetSpot - The Beginnings of a Glucose Meter Downloader&quot; by
<a target="_blank" href="http://www.hanselman.com/blog/">Scott Hanselman</a></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/254082-Coding4Fun-SweetSpot-The-Beginnings-of-a-Glucose-Meter-Downloader/254082#254082</link>
		<pubDate>Tue, 17 Apr 2007 07:49:20 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/254082-Coding4Fun-SweetSpot-The-Beginnings-of-a-Glucose-Meter-Downloader/254082#254082</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>2</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
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	<item>
		<title>The Sandbox - April Fools&#39; Day Application</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://msdn.microsoft.com/coding4fun/events/aprilfool/article.aspx?articleid=1991785&amp;title=April&#43;Fools'&#43;Day&#43;Application">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">A fun application for April Fools' Day hijinks!<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C# and Visual Basic.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/253593-April-Fools-Day-Application/253593#253593</link>
		<pubDate>Fri, 30 Mar 2007 00:40:23 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/253593-April-Fools-Day-Application/253593#253593</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>4</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - April Fools&#39; Day Fun</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://msdn.microsoft.com/coding4fun/">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">A fun application for April Fools' Day hijinks!<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C# and Visual Basic.</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/253591-April-Fools-Day-Fun/253591#253591</link>
		<pubDate>Thu, 29 Mar 2007 23:58:48 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/253591-April-Fools-Day-Fun/253591#253591</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - April Fools&#39; Day Fun</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://msdn.microsoft.com/coding4fun/">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">A fun April Fools' Day application to annoy your friends and coworkers.<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C# and Visual Basic.<br>
<br>
</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/253589-April-Fools-Day-Fun/253589#253589</link>
		<pubDate>Thu, 29 Mar 2007 23:43:49 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/253589-April-Fools-Day-Fun/253589#253589</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
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	<item>
		<title>The Sandbox - April Fools&#39; Day</title>
		<description><![CDATA[<p>Code for an article at <a target="_blank" href="http://msdn.microsoft.com/coding4fun/">
Coding4Fun</a> written by <a target="_blank" href="http://www.brianpeek.com/">Brian Peek</a> of
<a target="_blank" href="http://www.aspsoft.com/">ASPSOFT, Inc.</a>. </p>
<p><span class="entry_description">Connect to and use the Nintendo Wiimote from C# and VB.NET.&nbsp; Contains a fully managed library for using the Wiimote from C# and VB.<br>
</span></p>
<p><span class="entry_description"></span>Code is available in C# and Visual Basic.<br>
<strong><br>
</strong></p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/253587-April-Fools-Day/253587#253587</link>
		<pubDate>Thu, 29 Mar 2007 23:17:02 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/253587-April-Fools-Day/253587#253587</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
		<wfw:commentRss>http://channel9.msdn.com/Niners/Code4Fun/Discussions/RSS</wfw:commentRss>
	</item>
	<item>
		<title>The Sandbox - April Fools&#39; Day App</title>
		<description><![CDATA[<p>asdf</p>]]></description>
		<link>http://channel9.msdn.com/Forums/Sandbox/253586-April-Fools-Day-App/253586#253586</link>
		<pubDate>Thu, 29 Mar 2007 22:16:24 GMT</pubDate>
		<guid isPermaLink="false">http://channel9.msdn.com/Forums/Sandbox/253586-April-Fools-Day-App/253586#253586</guid>
		<dc:creator>Code4Fun</dc:creator>
		<slash:comments>1</slash:comments>
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