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Congress App for Windows Phone 7
Oct 17, 2010 at 5:26 PMDoes it only work 3 days a week too?
Allen Wirfs-Brock and Chris Wilson: EcmaScript, JavaScript and the Web
Sep 23, 2010 at 1:35 AMThis is also what makes it a terrible language.
Inside Windows Phone #07: Meet Some of the People Behind Windows Phone
Sep 16, 2010 at 9:23 PMUhh they said 2011, CDMA phones are always slow to come out.
E3 2010: Kinect Interview with George Andreas
Jun 16, 2010 at 7:39 PMI'm probably going to pick it up but more because of the technology potential and the dashboard integration than the launch games. I wish they had a broader array of games at launch. I know they're trying to push the whole "controller-free gaming" message hard, but some "hybrid" games that use conventional controllers and Kinect to enhance the experience (like head-tracking) would have been nice and would have satisfied core gamers.
Also kind of scared that all the demos at E3 were done standing up, even while watching a movie! You can use this on the couch, behind the coffee table, right?
GDC 2010: XNA Game Studio 4.0
Mar 14, 2010 at 3:25 PMThey said there's no HLSL support at launch for Phone, probably at a later release (but nothing official yet). It ships with some set of fixed-function effects.
Marty O'Donnell - The man behind the Halo Music
Dec 17, 2009 at 12:36 PMHah yeah, that's ridiculous, just go and edit the wikipedia article instead lol.
Marty O'Donnell - The man behind the Halo Music
Dec 17, 2009 at 2:00 AMThere were actually a couple songs in Halo that reminded me of Myst and Riven, I think it was mostly some of the samples that are used, now I see I wasn't crazy.
Inside Windows 7: Recovering Windows from System Degradation and Boot Failures
Nov 30, 2009 at 3:53 PMYeah I always end up scripting "robocopy" to run as a scheduled task instead of using Windows Backup.
Corrinne Yu: Principal Engine Architect, Halo Team Microsoft
Nov 23, 2009 at 8:56 PMYeah this is maybe one of the best interviews I've seen on C9. I'm working on an XNA 3D engine right now for fun targeting the Xbox 360 and this was so inspiring.
Edit: Thanks for asking my question.
IE 9: Surfing on the GPU with D2D
Nov 19, 2009 at 1:02 PMI don't see anything about such a thing. Direct2D is nothing like GDI, it's a 2D helper library built on top of Direct3D. The end result of drawing is always a bunch of commands sent over DMA to the GPU, there is no support for printer devices like GDI. The rendering surfaces live in the GPU and are only formats supported by the GPU. There's no printer rendering surface.
Edit: Reading MSDN documentation, it looks like Direct2D has pretty extensive interop with GDI. I think it can actually use GDI as a render target, didn't know that. In this case they could use GDI for printing by just changing the render target.
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