Popfly Game Creator Alpha is available today, and it's a brand new tool for building 2D games in Silverlight that requires zero programming to build games.
How easy is it to build games? Well in this interview Adam Nathan builds three games from scratch including
Previously, SQL Server Data Services Evangelist
Ryan Dunn talked with SSDS architects
Istvan Cseri and Nigel Ellis. In the same vein, Ryan sits down and talks with the Group Program Manager Tudor Toma and Architect Soumitra Sengupta about the business value of SSDS.
Steve Gordon and Chris Parker from the Windows Live team talk about the newly released Facebook application that brings Windows Live Messenger to Facebook. What this means is that you'll be able to see the intersection of your friends from Facebook and
your Windows Live Messenger contacts. Steve and...
Mike Klucher talks about building XNA Framework games for the Zune and shows the soon-to-be-released CTP that enables developers to build Zune projects, adds a new menu on your Zune for games, and also enables device debugging directly from Visual Studio.
Synch is one of those things that sounds much, much, much simpler than it actually is Live Mesh is built with synchronization as a core primitive – every object in the system is synch-enabled, and cloud and client runtimes manage the notification and
synchronization process. We sat down...
- Clip of Ray Ozzie describing Live Mesh (2:10 - 4:55)
- Dan and Ed take the Live Mesh Rorschach Test (4:55 - 6:52)
- Channel 10 clip
showing the Live Mesh end user application (7 - 9:10)
- Dan and Ed talk about the Live Mesh dev platform and architecture...
Back at MIX, the Live Platform Services team announced a new standard APP-based protocol for accessing your Live data, and at Web 2.0 the Live Mesh team has announced plans to extend that API with synchronization-ready access to data, devices, application
and activity feeds. Ori Amiga shows a...
Charles talks to Software Developer Kyle Johns and Architect Marc Mercuri about Microsoft’s new simulated robotics competition, RoboChamps. A number of subjects were discussed from the technologies used in the competition (and it’s supporting website,
RoboChamps.com), how Enterprises are finding...
Jeremy Mazner gives us a behind-the-scenes tour with the Live Mesh team. You’ll hear from Amit Mital, the General Manager for Live Mesh as well as from several developers, testers, and architects on the team. We also barge into a couple of offices to talk
about some of the challenges in building Live...
In his first Channel9 interview, Ray Ozzie, Microsoft's Chief Software Architect sits down with Jon Udell to talk about Live Mesh, a new technology and platform that enables synchronization and storage "to the cloud." You'll hear about the history of Live
Mesh, how it has been...