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WPF 3.5 SP1 Graphics with David Teitlebaum
Jan 11, 2010 at 3:40 PMBetter late than never, eh?
I dumped a bunch of the demos + source on skydrive: http://cid-3ffaec66aac45172.skydrive.live.com/browse.aspx/WPF^_3.5^_PS1^_Demos
It should be publicly accessible.
Let me know if you are having trouble accessing it, or if you want some other demos that aren't here.
Thanks!
David
WPF 3.5 SP1 Graphics with David Teitlebaum
May 26, 2008 at 10:15 PMpublic void SetBackBuffer(D3DResourceType backBufferType, IntPtr backBuffer)
which takes an IntPtr as a param, necessitating full trust.
WPF 3.5 SP1 Graphics with David Teitlebaum
May 17, 2008 at 10:52 AMMultiInput effects *will* be in the final release, but shouldn't be in the beta.
WPF 3.5 SP1 Graphics with David Teitlebaum
May 17, 2008 at 10:50 AMThat having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.
WPF 3.5 SP1 Graphics with David Teitlebaum
May 17, 2008 at 10:49 AMWPF 3.5 SP1 Graphics with David Teitlebaum
May 17, 2008 at 10:48 AMWPF 3.5 SP1 Graphics with David Teitlebaum
May 15, 2008 at 4:06 PMDavid
WPF 3.5 SP1 Graphics with David Teitlebaum
May 15, 2008 at 4:05 PMAnd as Tim mentioned, the process of choosing what features to add/improve is really pretty thorough and includes an assessment of who/what scenarios would benefit from the work, what the risk would be from a performance, stability, security, or architectural standpoint, and an rough idea of how much time that work would require.
WPF 3.5 SP1 Graphics with David Teitlebaum
May 15, 2008 at 4:04 PMWPF 3.5 SP1 Graphics with David Teitlebaum
May 15, 2008 at 2:06 PM