Den Delimarsky
You can probably find me around the Channel9 team.
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You can probably find me around the Channel9 team.
MissionControl - A Flexible API for Remote Device Control
May 15, 2013 at 7:01 PM@roschler: that's some really cool stuff.
One of the great things about MissionControl is its adaptability. You can swap Phidget IR with some other hardware/SDK as long as those are either:
a) have an open network protocol, so you can send/capture specific commands.
or
b) have a .NET SDK that can be used with the server component.
MissionControl - A Flexible API for Remote Device Control
May 15, 2013 at 10:05 AMLet me know if you need help with the transition, would be more than happy to help get MissionControl up and running as a replacement
TWC9: 100MM licenses, Blue at build, VS2012.3 Go Live CTP, and more
May 11, 2013 at 7:58 PM@Zahir Tezcan: looks like an Acer Aspire S7 to me. I believe the actual model is this.
Fall Fury: Part 1 - Introduction
Mar 27, 2013 at 4:38 PMWorks for me. If it still doesn't open, feel free to use this mirror link.
Announcing Build 2013
Mar 26, 2013 at 11:41 AMFantastic news and great location choice!
Fall Fury: Part 11 - Hardware Testing & Debugging
Mar 16, 2013 at 12:25 PMThank you for your feedback! It can be fairly easy ported to WP8. I'm saying that because WP8 doesn't have full support for D2D, so there might be some roadblocks, but DirectXTK can be quite of some help in this case.
Channel 9 turns 9!
Mar 15, 2013 at 7:59 AMHappy birthday and keep doing the awesome job that all of you guys are already doing
Fall Fury, the PDF!
Feb 08, 2013 at 12:15 PM@Roudoudou:Thank you! The game is this big code-wise because of many "raw" feature implementations, such as the rendering stack. For the most part, you can reuse game components that are included in FallFury in much smaller projects.
Fall Fury: Part 2 - Shaders
Feb 08, 2013 at 11:39 AMThanks Clint! Learned a lot from this
Fall Fury, the PDF!
Feb 06, 2013 at 12:11 PMFull credit for compiling the PDF goes to @BrianPeek
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