1 hour ago, spivonious wrote
@Bas: I thought the tool chest was neat. Skeuomorphic design doesn't make sense on a flat screen, but it definitely makes sense in a 3D space. If I'm building something, I have a toolbox full of tools. Why shouldn't I have a toolbox when I'm building something virtually?
That's all very well until the rendering gets so good it's hard to distinguish between holograms and reality; you'd have to remember to check that the chair really existed before sitting down.
On a more serious note for realistic rendering, we already have seen some psychological problems when individuals get too engrossed in what they are doing and returning to reality is something of a shock (usually with gamers getting depressed in meatspace). Imagine the potential shock of taking off your VR gear to find that you'd forgotten that some things were not, in fact, real.