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E3 2010: Highlight Reel from The Microsoft Press Briefing
Jun 15, 2010 at 2:42 PMI disagree with the, "it should have been in game x" comment only because I would rather them not try to las minute shoehorn something into a game and lose out on the game being a good experience. For instance, a lot of the early (non-nintendo and even some nintendo) games were horrible because they were trying things without a clear idea of if it worked well or not. it turned out most times it was "or not". It took a while for them to get the clue that they shouldn't always just assume a game needs the motion gimmick...