Wonderful session! They move fast so don't blink
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Comments
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Good FAST overview of D2D. Should be enough to get me going for what I need to do. Thanks!
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Excellent session! Tons of examples for consuming winrt from c++. Well worth the watch.
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This session provides a terrific overview of Direct3D 11. IMHO, it's good for someone who has minimal D3D exposure but it does cover some of the newer technologies from a very high level that will be beneficial for even the most experienced D3D developer. Thanks Chas! Great job!
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A deep dive into Visual Studio 11 Express for designing Metro style apps using XAML
Sep 25, 2011 at 1:29 PMExcellent session! Provides a good overview of how to get common tasks accomplished in the VS Express UI. This style of presenting is great and was enjoyable to watch as well.
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Unfortunately the first half of the video is rendered on the wrong screen and it's difficult to follow along. However, there are a few good tricks to be learned from this if you are new to html5 and js.
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This was an excellent presentation and demo of how to do visual authoring in Expression Blend covering the UI, CSS, HTML5 and much, much more. Lots of gems in this. Will have to watch again. Thanks Christian!
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Loved the demo of the HLSL Editor and Graphics Debugger. Can't wait to put these to use. Also glad to see you guys are incorporating more graphics tools/capabilities into VS. Hopefully, since MS acquired Caligari, you can port some of that mature IP into VS and all of us can actually have a one stop shop for 3D model creation/animation and coding!
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Chas did a great job in this session covering the APIs that are available that will help to develop DirextX based Metro Style Games. He covers APIs such as DirectWrite, Direct2D/3D, XAudio2, Media Foundation and best practices for specific phases of the appication life-cycle. Not a lot of code samples but I still found this to be a good presentation that helped me to become familiar with the fundamentals of this new release. There is a Game Dev Cheat Sheet at the end of the presentation that contains a listing of //build/ sessions for game dev if you are interested as well. Thanks Chas for this presentation!
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If you are looking to learn about most (if not all) of the built-in user interface controls that are available, this is a great session to watch. While there's not a lot of code, Paul does an excellent job of walking through each of the controls showing each of their capabilities. This session really helped to raise my awareness on the new controls available in this release. Additionally, Paul moves quickly and has a very good presentation style. Don't blink or you may miss something
. Great job Paul!