Eric Aguiar
Check me out on the web at ToxProX.
@heavensrevengeI'm very Philosophical, Logical & Honest, My favorite programming language is functional(Haskell), I use Win7, Gentoo(Linux), and FreeBSD in tandem on my deskops. My most needed technologies include Ajax, Jit compilation, RSS, MSN and IRC.
Threads and Shared Variables in C++11
Feb 03, 2012 at 2:31 PM@El Cubico That's utterly useless... Recommended to not download, it's just El Cubico's bad manner upon Boehm's talk concerning his foreign accent. I actually want to hear the content not your ridiculous edit.
YOW! 2011: Simon Peyton-Jones - Closer to Nirvana
Dec 15, 2011 at 3:34 PMSimon is without doubt, a damn hero in today's world. The most privileged I would ever become would be to have a job as his pupil or peer in Microsoft Research to help succeed in the important stuff like bringing true computer science back and paving the way for one path to our modern world's programming language Nirvana.
It's always nice to hear from Simon, thanks for the interview Charles.
SPLASH 2011: David Ungar - Self, ManyCore, and Embracing Non-Determinism
Nov 19, 2011 at 11:10 PM@Richard.Hein: Thats a damn good paper, I had no idea my idea/term is spreading and is helping to make research progress in ways I hadn't known
Thanks for linking that paper, I'd definitely suggest that sort of solution for your hash table not by bias but by such impressive results they got.
Good luck with coding a prototype for your product.
SPLASH 2011: David Ungar - Self, ManyCore, and Embracing Non-Determinism
Nov 17, 2011 at 1:03 PMQuite a delightful fellow, he would be a great mentor for many these days. I wonder if he would like my conceptual solution for parallelizing sequential computation.
http://toxprox.tumblr.com/post/184172056/the-many-core-answer-relativistic-computation
It uses pipelining in a vectorized form relative to other pipelines in the system, and is a just-above abstraction above instruction level parallelism. There's a diagram for people to enjoy too
What do people think?
The Roslyn Project - Meet the Design Team
Nov 16, 2011 at 12:05 PMIt's terrible news to hear that F# is being used so little/not at all in Roslyn
C'mon Anders, sure C# is your baby but it sounds like you aren't leveraging F#'s amazing aspects for making a project like this. By just embracing some native F# a little more and merging their IL together would be a beauty. Then aspects of the TRUE next generation of code generators should show themselves via your team's findings.
Who say's you can't create C#'s successor language instead of just dwelling on C# so much?
SPLASH 2011: Brendan Eich - JavaScript Today and Tomorrow
Nov 07, 2011 at 3:20 PMhttp://techluminaries.com/2008/12/15/episode-1-brendan-eich/ Is another interview with Brendon which I consider one of his best, he is inspirational in this podcast I linked and if anyone wants a REALLY good listen I highly suggest it with a 10/10 rating. (Sorry Charles it's even better than this ATM and I'd even suggest you have a listen
) Enjoy and I even wished I was hired by Mozilla/Microsoft to do some goodness like what he's done for our modern world.
Here's to hoping strict mode is supported in the final incarnations of WinRT!
Raman Sharma: Building Metro Style Apps with C++ and JavaScript
Sep 23, 2011 at 9:41 AMI love the WinRT stuff, should be able to embed a DirectX game right inside an HTML element and boom. I hope the DX guys make a similar surface API to get an equivalent for WebGL for GPU computation tasks/graphics embedded in web pages.
Visual Studio 11 Developer Preview: DirectX 11 Development Experience
Sep 16, 2011 at 5:59 PMNice render tree! Please take notes from XSI (Autodesk Softimage) render tree editor since it is the king of Shader "tree" editors in my eye.
C++ and Beyond 2011: Benedict Gaster on C++11, C++ AMP, C++ Renaissance
Sep 01, 2011 at 12:02 AMAll this C++ content is good stuff Charles, it seemed like such a desirable conference to go to, I'm slightly envious:P.
GoingNative 0: Help us fly this plane, Some modern C++, Meet Ale Contenti
Jul 27, 2011 at 6:01 PM@Charles:Oh yea the bubbles, any matrix-like power surges along the geometry is all cool so long as its mainly stationary; that wobble on there right now is just funky and distracting. I guess a super slow change of angle 1/5th - 1/10th that speed wouldn't be too bad, but atm that wobble is a little too fast.
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