just remember what/how do you want to be Vista, then maybe this delay will really improve it. delay, delay, delay, big deal, but if Vista will have problems then ... then i will switch form XP to XP.
Discussions
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Maurits wrote:If the port is 2121, change the URI to be ftp://ftp.example.com:2121/dir/file.ext
i use this:
string uri = "ftp://127.0.0.1/";
UriBuilder newUriPort = new UriBuilder(uri);
newUriPort.Port = 20;
uri = newUriPort.Uri.ToString(); // ftp://127.0.0.1:20/
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where can i find some high res. photos with C9 guy?
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thanks for reply
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wikka wrote:
all these are approximates..
120GB Audio (music, audiobooks)
200GB Videos (mostly junk i haven't gotten around to viewing yet)
40GB eBooks (Tech ebooks, Novels, magazines)
plus "other stuff"
This is the view from my workstation
http://www.lotek.net/junk/totaltb.gif
And that's the config on my "file server"
http://www.lotek.net/junk/diskconfig.gif
nice, how do you organize data on this HDDs? -
hey niners,
maybe is a stupid question, if so, please tell me. How do you organize your data (music (how many music do you have? (what is you prefered genre?)), movies, photos, documents) on your HDD?, how many HDD you have, what capacity?
I don't have so many, 2 x 120G SATA (Seagate).
- 40G Music (+Clips). (Phisicaly organized by: Type (Albums/Songs/Artists/Clips) - Genre - Style).
- 60G Movies (organized by Type (Presentation/Movies/Trailes ...) - Genre (only movies))
- How about books, how do you organize it?
- Documens?
EDIT: Clips.Size = 12G; -
on10.net?

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Minh wrote:What platform?
As i know, DirectX is available only on Microsoft Platforms, so lets say WindowsXP. OpenGL is cross platform.
How about some features of both APIs? -
Hey,
i working on a FTP client using Sockets, and i have a problem in detecting if Socket is still conected, before i will send a command to server using Socket.Send method. This code is not working:
// Conection with server ...... OK
// Server response ............. 220
....
// before sending a command (ms-help://MS.VSCC.v80/MS.MSDN.v80/MS.NETDEVFX.v20.en/cpref10/html/P_System_Net_Sockets_Socket_Connected.htm)
bool blockingState = clientSocket.Blocking;
try
{
byte[] tmp = new byte[1];
clientSocket.Blocking = false;
clientSocket.Send(tmp, 1, 0);
}
catch (SocketException)
{
return (loggedIn = false);
}
finally
{
clientSocket.Blocking = blockingState;
}then i try with this (detect connection timeout):
if (clientSocket.Available > 0)
{
ReadResponse();
if (response.Code == 426)
{
return (loggedIn = false);
}
}if i use and Receive method (after Send) all will be OK but why in MSDN docs its say that we can use Send or Receive? seems that Send is not working? it's may be a problem with server (not IIS)?.
after all this code Socket.Connected is still true, even if i stopped server (after establishing connection with it, and send some commands). -
ben2004uk wrote:As a C# developer should I actively increase my knowledge of C++?
Depends what are you doing in C#.