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Vista Audio Stack and API
Jan 27, 2006 at 3:03 PMThanks for your quick reply Larry!
Our audio pipeline is going to have a low latency part and a high latency part, seperated by a buffer. The low latency part will be driven by asio callbacks and is where the VST plugins go. The high latency part renders the document and will probably be buffered around 300ms-1000ms.
Obviously we are going to need some native code to talk to asio but the question is, how much? If the low-latency code is native, is that enough? Does the high-latency buffer have to be on the native heap as well? The asio callbacks run in a high-priority thread which I assume will preempt the GC and JIT threads, right?
I'm an old school C++ hacker and I'm not afraid of a little interop, but I am afraid of hitting a brick wall.
Vista Audio Stack and API
Jan 26, 2006 at 10:16 PM