Yuppers, the Rigs of Rods approach is a great, easy, simple way to simulate stress, strain, permanent deformation, and even breakage. There are also more traditional "continuous media" approaches -- tensor-based approaches. A bit more complicated mathematically,
ok, a LOT more complicated mathematically, but which are the only way to go when you have too many rods in your rig The continuous-media physics is actually very beautiful: check out "Theory of Elasticity" by Landau & Lifshitz.
Brian Beckman: The Physics in Games - Real-Time Simulation Explained
Jun 09, 2007 at 9:01 AMBrian Beckman: The Physics in Games - Real-Time Simulation Explained
Jun 09, 2007 at 7:41 AMhas an endless supply of supernal wallpaper
and this is the screen-saver companion
http://www.electricsheep.org/