He also did a great interview with Frank Savage, an important XNA emplyee. He was very nice in this video. He may have been a little more all over the place in this one, but it looks like the reason for that was because he was thrown in there without any research material. He was learning about it as he went along, as we were.
This is hard, because in most interviews the interviewer askes questions that he actually knows the answers to. Sometimes they reherse it, but this was all on the spot, talking to total strangers.
A quick note. I figured out most of the answers to the questions I asked earlier in this thread. I might post about it again another time, when I can be bothered. Lets just say this, the whole XNA + Garage Games Torque software thing is pretty confusing. Mostly I think because each Torque product have simular names and/or have changed their names 2 or 3 times.
Or maybe I'm just slow