Pseudo
Check me out on the web at brandon.furtwangler blog.
I'm Brandon Furtwangler, aka Pseudo, from Michigan State University. I just graduated with a BS in Computer Engineering. I'm looking forward to graduate school here at MSU in Computer Science next year. My interests mostly include 3D graphics programming (see website), web development and XML technologies.
Jeffrey Snover - Monad explained
Oct 16, 2004 at 2:24 PMHe's not kidding about how easy it is to use compared to UNIX shells, and even more powerful IMO.
Euan Garden - What hardware do you use?
May 05, 2004 at 5:55 PMBrad Abrams - When are we going to see performance increases in managed code?
May 05, 2004 at 5:51 PMJoe Beda - Is Avalon a way to take over the Web?
Apr 08, 2004 at 7:24 PMFrom a graphics enthusiast perspective, Avalon sounds like a dream. I think many people have misconceptions about just what exactly it is however. As I understand it, Avalon is much more like a retained mode, highly hardware accelerated, and fully scalable version of GDI+ than it is like a 3D API. This is obviously a good thing because the average GUI developer doesn't want to worry about the details of a 3D system, they just want the blending, transforming, and smooth animation that 3D graphic accelerators can provide when used for 2D graphics.
Also, I haven't heard many people considering a new drawing model a way to take over the web, but I have heard people considering XAML in this way. You can't blame them because as I see it XAML + Indigo + ClickOnce seems to solve all the problems I commonly run into working with DHTML + server side scripting; so I wish it WOULD take over the Web. Although that will obviously not happen because Avalon only runs on Longhorn.
I think it would be good if Channel 9 did an interview with someone from the XAML team so they can clear up the fact that XAML is not just for doing graphics. I think there are a lot of advantages to moving much of your code into a declarative form such as XAML for maintainability reasons.