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Rob Relyea Rob Relyea
  • [Special Edition] Kinect for Windows SDK v1.5 now available

    @yashdshaw -

    KinectSensorChooser got more investment in v1.5. Look in the DeveloperToolkit Browser under "Components". KinectSensorChooser is now a UI-less (logic only) class that finds Kinect Sensors for you app. KinectSensorChooserUI is a WPF based UI experience that uses KinectSensorChooser.

    SkeletonViewer still exists...we added a KinectManager to the viewers project...that the Viewers current rely on. Would love feedback. Perhaps you could go to http://bit.ly/KinectSDKForums and report how it goes and what questions or feedback you have.

    Thanks, Rob

  • Kinect for Windows SDK 1.5 - Face Tracking, Seated Skeletal Tracking, Kinect Studio, & More

    @Mark-
    I'd recommend you consider which UI Framework will meet your application needs, and pursue languages that work with that UI Framework.  Our Toolkit contains samples using WPF, XNA, Direct3D, and Direct2D. Once you choose the framework that will meet your needs, the language choice is clear.

    @aL3891-
    Nothing to announce about fingers. Common request.

    @wowps-
    Kinect for Windows sensors may not be used with an Xbox 360.
    Kinect for Xbox sensors may not be used in licensed deployments on Windows (they may be used by Devs...but we strongly recommend devs migrate towards Kinect for Windows sensors).

    @mark-
    You may want to try this bing search for "C# programming for beginners"

    Thanks all!

    -Rob

  • Kinect for Windows SDK 1.5 - Face Tracking, Seated Skeletal Tracking, Kinect Studio, & More

    Happy to be back on Channel 9 with details of our SDK and Developer Toolkit v1.5. They are downloadable now.

    We hope you enjoy!

    -Rob Relyea, @rrelyea
    Program Manager, Kinect for Windows team

     

  • Rob Relyea: Kinect for Windows SDK Beta 2 Released!

    @Burkholder - look at the set of related functions that Bas mentions. I'll have to check if we have a Color -> Depth mapping. Most scenarios I've seen that deal with both color and depth, start with Depth, and get the appropriate Color for each "pixel" by calling GetColorPixelCoordinatesFromDepthPixel.

    @Bas - yes, the naming and locations of all those "sensor space mapping" methods is a bit suspect. We've not yet been able to go make sense of them, but have many suggestions from people like you to do so. We understand the need.

    @Ahmad - Not with our beta2 build. You may not, in the same process, use 2 kinects (with skeletal tracking turned on both). I believe that having 2 apps on the same machine...would allow both apps to use a different Kinect and get skeletal tracking going.

    @Mo Relax - take a look at the readme and the documentation and the program files entry for the sdk and you'll find the location. %KINECTSDK_DIR%\Samples\Bin has a compiled version of that app. %KINECTSDK_DIR%\Samples\ also (in b2) has a .zip file with the source code for all the C#/C++ samples. (unzip to my docs, or related for best results). We are considering building a sample browser app (like Xbox SDK and DirectX SDK) to make it easy to run the different samples, or install the source code, or jump to docs about the sample.

    sorry for the delay...it has been a crazy week!

  • Rob Relyea: Kinect for Windows SDK Beta 2 Released!

    @Alex_Toldeo, Richard.Hein, aL3891 - thanks.

    @Chris - will pass that idea along to our website folks. wouldn't be a slam dunk right now, because getting Kinect working in the browser isn't fully plumbed.

    All-
    Ch9 posted a good summary post linking to all the new stuff (new site, new blog, new twitter, new release, etc...) from yesterday: http://channel9.msdn.com/coding4fun/kinect/Happy-Birthday-Kinect

     

  • Rob Relyea: Kinect SDK Beta 1 Refresh is live

    @fo_shizzle- Haven't announced a timeframe for Joint orientations. It is a common request.

  • Rob Relyea: Kinect SDK Beta 1 Refresh is live

    @CKurt - I don't represent the Avatar Kinect team...will have to check.

    Face tracking and finger tracking are interesting directions that you could imagine we could take the SDK. See FAQ #7 in NUI discussion forum (http://bit.ly/KinectSDKForums).

    Skeletal tracking will be improved over time to work better for Windows oriented scenarios, including sitting down.

  • Rob Relyea: Kinect SDK Beta 1 Refresh is live

    @ZippyV - Yes, 64 bit support is in our plan.

    For now, you can run on 64 bit windows as a 32 bit app.
    Our driver has a 64-bit version already. The runtime doesn't yet.

    If all goes well, we'll likely have a 64 bit release in our next beta.

  • Rob Relyea: Kinect SDK Beta 1 Refresh is live

    @adam hecktman - thanks for the kind words. i marked your post as spam though...cause this isn't about me. Smiley

    @shaggygi - love the idea. can you post that question to the forums (http://bit.ly/KinectSDKForums). likely somebody has example code. if not, we'll try to whip some up.

    @Bas - would love to know about your sync goals...if we don't yet meet them. yes, looking forward to continued progress in beta 2 and beyond!

  • Rob Relyea: Kinect SDK Beta 1 Refresh is live

    All - The details of most of the changes that came with this release are published here: http://bit.ly/KinectSDKBeta1RefreshDetails

    @felix9: yes, I moved to the Kinect for Windows team in June, and had been working parttime in my new role for a month before. Announcement twitter post from June 20th.

    @aL_: Would love to know details of your request. You want to link to the depthFrame (and all the depth data) from the skeleton frame. Have you already requested that on the forums (http://bit.ly/KinectSDKForums)? If so, we probably already have it tracked in our workitem db. If not, please do.