Niner since 2012
Lover of code, slayer of Bacon and maker of video games
#GameDev w/ @ScruffyFurn: IoT for the Game Developer
Avg Rating: 0
IoT and Game Dev? While it might not come to mind immediately when thinking about game development, the internet of things could be the next emerging space for game devs.
In this episode, ScruffyFurn (Mickey MacDonald) rants about the idea that game developers only code games and talk about the possibilities...
#GameDev w/ @ScruffyFurn: Cloud Intro for the Indie Developer [S01E02]
Avg Rating: 3.75(3)
The AAA game producers are using the Cloud for some heavy lifting computations (AI, dynamic scene generation, etc), and though he doesn't expect Indie devs to go crazy like that, ScruffyFurn (Mickey MacDonald) tries to understand why Indie developers don't at least leverage the Cloud for things...
#GameDev w/ @ScruffyFurn: MonoGame for the XNA Developer [S01E01]
Avg Rating: 5(2)
When XNA was put into "stasis", a huge hole was created in the game development tool space. In this episode, ScruffyFurn (Mickey MacDonald) rants about his beloved XNA and introduces us to MonoGame, the open source implementation of XNA. PLUS: Special guest Bryan Griffiths shares great...
#GameDev w/ @ScruffyFurn: Visual Studio Tools for the Unity Developer [S01E00]
Avg Rating: 5(3)
Using the HTML5 Platformer Game Kit for Windows 8Jun 24, 2013 at 5:00 AM 1 Michael MacDonald
Avg Rating: 0
This video is a walkthrough of the HTML5 platformer game kit for Windows 8. The goal of the video is to get you familer with the kit and act as a starting point for you own project. It covers topics from first steps, including acquiring the software needed to more advanced topics like importing assets...