Sleepy Daddy Software
I am a professional programmer in Michigan, US. I write windows phone 7 software in my spare time (Giggle Pad and Pixel Checkup are on the marketplace now). I enjoy writing family-friendly games and teaching programming classes at my local art center.
| Forum | Thread | Replies | Latest activity |
|---|---|---|---|
| Coffeehouse | WOA details start to emerge | 16 | Feb 20, 2012 at 6:43 PM |
Using the Windows Runtime from C# and Visual Basic
Sep 19, 2011 at 2:52 PMIf I'm not mistaken, it's been said in the directx and direct3d sessions that directx is not currently exposed to C# through winrt, so the only way to access it is through native C++ code. I'm sure there is a good reason for that (performance), but even given those reasons, shouldn't WinRT have some subset of DirectX exposed through WinRT metadata to C#/VB/JavaScript? As it stands, the only way to create a 3D or non-trivial 2D game using C# is by writing your own abstraction layer in native code and P/Invoking it (or creating a native WinRT component). Xna's availability on Windows Phone has been a major component in the explosion of games on that platform, and I think even C++ developers would benefit from a higher-level abstraction layer than raw DirectX api calls, even if that layer is not Xna specifically.
C++ and Beyond 2011: Benedict Gaster on C++11, C++ AMP, C++ Renaissance
Aug 31, 2011 at 8:01 PMAnother great video! Out of curiosity, is anyone on the .net teams (.net cf, coreclr, or clr) using amp to speed up jitted tpl/rx code? Or maybe the IE team using amp to speed up web workers based JavaScript code.
Thomas Fennel and Windows Phone Mango's Push Notifications and Live Tile Support
Aug 12, 2011 at 8:06 PMLove these mango vids! If any microsofties are looking for a fun mango project, would love to see a telnet client for wp7 mango showing off both sockets support and the rich text control... Hehe
Hot Apps: Thumba, Netflix, Sound Recorder, MusixMatch, Fake Caller
Nov 17, 2010 at 7:12 AMIf I may recommend my own apps, I have two on the marketplace right now:
The first is Giggle Pad, a fun/educational game for very young children (around 9 months and up). You tap the screen (or press keys on your phone keyboard, if you have one) for random letters, numbers, or shapes in different colors and the app speaks the letter/number/shape and the color. Or, you can drag your finger across the screen for a colorful fireworks effect accompanied by a song. Giggle Pad also includes a "play phone" mode with a large on-screen keypad that speaks and sings songs when you press the keys. Here is the deep link:
http://social.zune.net/redirect?type=phoneApp&id=5858669e-88d5-df11-a844-00237de2db9e
My second app is a little utility called Pixel Checkup. This app helps you find and track dead pixels on your screen by completely filling it with white, black, red, green, or blue (this makes it easier to see the screen damage). You can also have it slowly cycle through these colors, making it even easier. If you find a dead pixel, you can touch the screen and a colored marker will be placed and saved, so you can check it again later to make sure the damage hasn't spread to adjacent pixels. The trial mode also functions as a free flashlight app when you bring up the white color. This app is also available in French, Spanish, and Italian. Here is the deep link:
http://social.zune.net/redirect?type=phoneApp&id=1f5d0cf5-a2d8-df11-a844-00237de2db9e
Ping 79: Facebook & Bing, Windows Phone 7 ads, Geek Fashion, Boats for Kinect
Oct 19, 2010 at 8:30 AMCan't wait for the Hot Apps show either!