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A New Riddle |
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Oct 19, 2011 at 6:33 AM |
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First WPF/SL and now Windows Gadgets |
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Oct 04, 2011 at 9:51 AM |
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Managed DirectX for Windows 8 metro apps - Draft |
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directX debugging |
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Sep 14, 2011 at 9:32 AM |
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Scientists prove Global Warming caused by the sun, not humans. |
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SQL Server Throughput |
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Microsoft achievements in PC gaming? |
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Mar 11, 2011 at 6:34 AM |
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Audio DAC chips, does anyone care anymore? |
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Feb 22, 2011 at 9:03 PM |
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Google Chrome: "I'm the Daddy!" |
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Jan 12, 2011 at 8:48 AM |
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hey look, an accurate metronome ticker on WP7 |
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Jan 01, 2011 at 7:46 PM |
Countdown to PDC09: The Client Track Unplugged
Oct 11, 2009 at 6:02 PM@Kurt, thanks!
@Adam, it took me like a dozend tries before the tag reader app on my iPhone accepted the picture. I think up side down finally worked.
Countdown to PDC09: The Client Track Unplugged
Oct 08, 2009 at 2:20 PMThanks adam for the link, I installed the app on my phone and the tag led me to:
Steganographia (Secret Writing), by Johannes Trithemius, 1500.
Countdown to PDC09: The Client Track Unplugged
Oct 08, 2009 at 10:28 AMInsignificant referes to the lowest 2 bits of every pixel.
If you extract them into a new image:
Bitmap image = new Bitmap(@"c:\Users\Markus\Downloads\PDC09 Hard Hat Challenge 2.png"); Color pixel; for (int y = 0; y < image.Height; y++) { for (int x = 0; x < image.Width; x++) { pixel = image.GetPixel(x, y); image.SetPixel(x, y, Color.FromArgb((pixel.R & 3) * 0x3f, (pixel.G & 3) * 0x3f, (pixel.B & 3) * 0x3f)); } } image.Save(@"c:\Users\Markus\Downloads\HardHat.png");Then you get this:
Unfortunately I have no clue what book that is....
TweetCraft - A World of Warcraft Twitter Client
Jul 02, 2009 at 9:54 AMNice work. But unfortunately it's easier to just alt tab to an in the background running browser than to reload the UI. Reloading the UI just takes too long.
I know there is no other way to exchange data than to force a UI reload.
Adam Nathan: and Suzanne Hansen: First Look at Popfly Game Creator Alpha
May 05, 2008 at 9:55 AMI have an older athlon XP3200 cpu. I played your breakout clone and every collision stops the game for like a quarter of a second and the game stutters throughout. For such a simple game that's a pretty horrible performance. So hopefully it's because of the java script performance of 1.1.
I think the concept is great. But I would rather have a tool that targets XNA.