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aL3891 aL3891 kinect ftw
  • Inside .NET Native

    This is awsome, love to see some numbers on other work loads, for server apps in perticular

  • TWC9: Paxton Caden Keller, DirectX game templates, C++, .NET Fiddle, Viasfora, 0 or 1 and homework...

    Side effect of itself.. that's interesting, kind of a zen programming question, tree falling in the woods type of thing Smiley

    its a side effect so it changes some state or its somehow unintended and its caused by itself so in other words its recursive.. maybe like a setter that calls itself? Like when you have a property and a field called Foo and foo and you accidentally use Foo instead of foo in the setter of Foo? I dunno... Smiley

  • A Look at SkyDrive on Xbox One

    One guide looks pretty awsome, hopefully you can put network shares in there as well for media folders on a NAS for example.

    Paywalling it is pretty terrible though, and IE and apps are also for gold only? that's redicouous... what modern platform paywalls the browser and appstore Smiley just let us buy all the apps individually, i'm not going to pay a mothly fee for a bunch of stuff not available in my region

  • Ping 181: Xbox One Shifts, Bounty Program, Surfaces in School, So.cl

    @moemeka:

    Yeah, because getting bread is just as necceary as having the very latest gen video game.. this is a luxury problem if there ever was one. if someone can afford to shell out that kind of cash on a pure entertainment device, you're not struck by "poverty" by any standards at least in my oppinion.

    You can choose isp /phone operator so its hardly something you have "little control over", besides you can get internet connections for "up to $100" practically anywhere, but that is not what the Xbox required for a checkin, you'd be fine with the very lowest end phone connection available.

    As for used games, fine, there are cerinly alot of people who care about that. alot of people like piracy too Smiley The used makret is taking away money from game devs and feeding middle men like gamestop, i have no problem eliminatnig those.

    Digital is coming and physical media is going, you can call me all the names you want but that wont change the future Smiley if you can't handle that for what ever reason, microsoft has laid the cards on the table and told people about the online requirements, no one is beeing tricked or forced to buy an X1

    But again, i'm glad they changed it for physical discs. but its very sad that they took away those features for digital as well.

  • Ping 181: Xbox One Shifts, Bounty Program, Surfaces in School, So.cl

    @moemeka:

    poverty.. really? if you're a victom of poverty, maybe buying a 500 dollar console and a bunch of 60 dollar games shouldn't be your priority? Smiley the online checkin could have easily be done over a tethered phone if you really can't afford any internet, but its a moot Point because anyone who'd have the Money to buy an Xbox could afford some sort of internet connection.. i understand that some people cant access the internet at all, but citing money is pretty weak Smiley

    i really hope they restore the online/sharing features for digital games. i havent bouht a physical disc for years anyway so if people want to trade convenience, features and sales/pricedrops thanks to shorter supply chains for a [false, try reading the eula, you dont "own" squat] sense of ownership, that's fine. Smiley

    Microsoft is right to support both, but dont gimp digital please :/ 

  • Nikolai Tillmann and Peli de Halleux: Inside Code Digger

    @Charles:

    Honestly man, Z3 is the closest thing to real magic i've ever seen... i just dont get how it works and how it can be so fast!

    Bart de smet wrote some posts on Z3 and started a series on Linq-to-Z3, but he never finished it :/ he actually wrote a working sodoku solver using it! you should talk to him about that Smiley

  • Nikolai Tillmann and Peli de Halleux: Inside Code Digger

    @felix9:

    that might be a while though Smiley

    @Charles:

    no, i didn't but i have now. i think my comment is still valid though, i still do not see a good reason for limiting code digger to pcl.. most methods will be resonably pure anyway even if they are not in a portable library, also its not like pex crashed if it ran into a parser or some reflection, it just ran in to its depth/constraint limit, why cant code digger do the same?

    Granted, i'm not even near as clever as the rise guys, but is there really no way to run into those constraint limits anyway?

    it was heartening to hear that a complete version of pex was on its way, but i also remember getting involved in the pex community and evangilizing pex left and right during its first run only for the pex team to essencially turn its back on the community, first saying an update was coming "soon" then  shutting down the forums and not updating the project page for like 2 years.  Yes, that's a risk any early adopter/beta tester takes but it still sucks when it happens..

    Pex is an awsome technology, there is nothing out there like it and it just be such a terrible shame if it fell into obscurity.

     

  • Nikolai Tillmann and Peli de Halleux: Inside Code Digger

    its great that we finaly see a sign of life from what used to be pex..

    But in its present form, code digger is not very useful.. limiting the exploration to portable libraries just makes no sense.. pex had no problem with regular libaries so why does code digger?

    Also, pretty much all the features that made pex useful are stripped from code digger.. it makes very little sense (other than mabe from an economic perspective) since VS is well known to have excelent backwards compatibility for extensions. [even more so between vs2010 and sp1 and sp2]

    still its good to see that the pex is not just vaporware Smiley

  • Channel 9 turns 9!

    Yay Big Smile:D
  • Erik Meijer, Immo Landwerth, and Andrew Arnott: Immutable Collections for .NET

    cool stuff Smiley

    but I don't get the whole Add/AddRange problem, the following code work just fine right? am I missing something?

        public class List<T>
        {
            public void Add(T item){
            
            }
            public void Add(IEnumerable<T> items) { 
            
            }
        }
    ...
    test.Add("hello");
    test.Add(new[] { "world" });