I am new to all of these languages and I am developing with the Kinect for my senior design so I decided to look at these videos to start out.  How come when I combine the code from 2.Setting up the Environment and 3. Camera Fundamentals, I no longer get the camera to display an image.   I have the following code which is just basically the code from video 2 and 3 combined.  If I use the bitmap and byte[] i can get the image but not if I change it like the author of the video does.  Can someone help me?

 


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Microsoft.Kinect;
using Coding4Fun.Kinect.Wpf;



namespace Gesture_Based_Controller
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        //this is a *template* app that includes library references only. It does not do anything but use SensorChooser
        //to manage Kinect state

        public MainWindow()
        {
            InitializeComponent();
        }

        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //SetupKinectManually(); 
            kinectSensorChooser1.KinectSensorChanged +=new DependencyPropertyChangedEventHandler(kinectSensorChooser1_KinectSensorChanged);
        }

        private void kinectSensorChooser1_KinectSensorChanged(object sender, DependencyPropertyChangedEventArgs e)
        {
            var oldSensor = (KinectSensor)e.OldValue;

            // stop old sensor
            if (oldSensor != null)
            {
                StopKinect(oldSensor);
            }

           var newSensor = (KinectSensor)e.NewValue;
           if (newSensor == null)
           {
                return;
           }

            // turn on features that we need
            newSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
            newSensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
            newSensor.SkeletonStream.Enable();


            try
            {
                newSensor.Start();
            }
            catch (System.IO.IOException)
            {
                //another app is using Kinect
                kinectSensorChooser1.AppConflictOccurred();
            }
        }

        // this event fires when Color/Depth/Skeleton are synchronized
       /* void newSensor_AllFramesReady(object sender, AllFramesReadyEventArgs e)
        {
            using (ColorImageFrame colorFrame = e.OpenColorImageFrame())
            {
                if (colorFrame == null)
                {
                    return;
                }

                byte[] pixels = new byte[colorFrame.PixelDataLength];
                colorFrame.CopyPixelDataTo(pixels);

                // how many bytes do we need on a per row basis  bgr 32 b,g,r, empty, b, g,r, empty
                int stride = colorFrame.Width * 4;
                image1.Source = BitmapSource.Create(colorFrame.Width, colorFrame.Height, 96, 96, PixelFormats.Bgr32, null, pixels, stride);

            } 
        }*/

        private void StopKinect(KinectSensor sensor)
        {
            if (sensor != null)
            {
                if (sensor.IsRunning)
                {
                    //stop sensor 
                    sensor.Stop();

                    //stop audio if not null
                    if (sensor.AudioSource != null)
                    {
                        sensor.AudioSource.Stop();
                    }


                }
            }
        }

        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            StopKinect(kinectSensorChooser1.Kinect);
        }
    }
}