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Deep Dive Into HTML5 <canvas>
Apr 25, 2011 at 5:27 AMVery cool session. The best practices section and the composition modes were really clear and informative. Thanks!
Interactive Panel: JavaScript
Apr 14, 2011 at 11:02 AMIs it just me or is the music drowning out the speakers for everybody?
<edit>Never mind, it thankfully stops after the first few minutes! Phew!</edit>
First Look: Internet Explorer 10 Platform Preview
Apr 12, 2011 at 10:49 AMSomebody needs to fix the X-UA-Compatible META tag specification for the fishbowl demo. Right now it says
content="IE10"and it should probably saycontent="IE=10". As it is, it causes the browser to render in IE7 compatibility mode and the demo, well, doesn't work (unless you hit F12 and manually switch document mode to IE10 standards mode)!E2E: Herb Sutter and Erik Meijer - Perspectives on C++
Jan 22, 2011 at 1:24 AM@davewill: As others have indicated I think Erik wasn't talking about being able to define inline interfaces as much as being able to create inline implementations. Imagine a method call that requires an IFoo object and being able to define an implementation and pass an instance all in a single code block. Here's some fantasy C#:
obj.DoThat( new IFoo { public int doA() { return 1; } public int doB() { return 2; } });This Week on C9: VS2010 RC, Winter Olympics, Valentine's Day
Jul 23, 2010 at 10:55 AMThanks for discussing my CodeProject article on writing a sensor driver for the Nintendo Wiimote for Windows 7 on your show. Just wanted to clarify that I used Brian Peek's WiimoteLib implementation to figure out how to correctly communicate with the Wiimote (i.e. what bits to send and how to parse what it sends back), but the driver doesn't actually call out to the WiimoteLib, i.e. there is no runtime dependency on the WiimoteLib. The driver is a completely native UMDF driver. Thanks!