Microsoft is building a predictive cloud gaming system. http://techcrunch.com/2014/08/22/microsoft-research-shows-off-delorean-its-tech-for-building-a-lag-free-cloud-gaming-service/
To reduce perceived latency, the system attempts to predict a few potential moves the player will make. All of those are streamed to the client simultaneously, and then once the user actually presses the button, the system only has to choose among those predictions.
I, likewise, predict that you will or will not post a comment.