It seems that german HTC Universals do support Direct3D Mobile, it's just that most Direc3D Games require some device capabilities that the drivers shipped with all german HTC-Universals do not support. I have written a little tool that displays all the
device capabilites of the mobile device:
D3DMobileDoctor Its quite interesting to see what moible direct3d is capabale of (my device supports textures of the size 2048x2048 ). I will continue to work on it and include some more Direct3D diagnsotics and troubleshooting.
So did I understand it right, that when I buy my german Windows Vista at my local store I will get all the other different localizations right with it on the DVD ? So I can switch the whole UI and everything that is related to that culture to Latvian,
Mongolian or whatever? If so, does that mean that the only real difference between an USA Windows Vista and a German Windows Vista is the carton around it ?
I am asking because, we could then test our localized applications, without having tons of different windows installations on our testmachines.
Is there any way we can get hold of the the .NET 2.0 sample application sourcecode shown first in that video (the one that listed all the cultures). It seems a good app to get to know .NET globalisation.
Do gadgets apps require .net? Will we be able to write gadgets plainly unmaged? For example drawing our own MFC/GDI custom controls onto the HWnd of the Gadget?
If WPF is powerful enough to drive 2D and 3D(meshes, lighting) graphics, why do we still need DirectX?
Yes, if you need high performance and full control over your scenegraph and messagepump (CAD apps, or FPS games) go with direct3d. Chris Anderson told us, we should wait for avalon quake, but that was a joke obviously.
Countdown to PDC10: There’s one pass left! Is your name on it?
Aug 25, 2010 at 1:13 AMIf you don't let me go, I'd have to stay ...
WPF Design Surface Improvements in Visual Studio 2010
May 06, 2009 at 2:24 AMChris Muench - writing managed 3D app for mobile devices
Mar 23, 2006 at 2:49 AMI will continue to work on it and include some more Direct3D diagnsotics and troubleshooting.
Chris Muench - writing managed 3D app for mobile devices
Mar 17, 2006 at 12:28 AMEDIT: hm, looks like that game will not work on a HTC Universal. It throws an Microsoft.WindowsMobile.DirectX.DriverUnsupportedException.
[C]
Michael Kaplan - Bringing Windows Vista to International markets
Jan 08, 2006 at 9:22 AMI am asking because, we could then test our localized applications, without having tons of different windows installations on our testmachines.
Michael Kaplan - Bringing Windows Vista to International markets
Dec 16, 2005 at 9:47 PMVista Audio Stack and API
Dec 14, 2005 at 5:58 AMMore Vista Videos !! Please !!
Sean Alexander (and others) - Windows Vista Sidebar and Gadgets
Oct 21, 2005 at 12:11 AMAdam Nathan - Light up an app with WPF (formerly Avalon)
Sep 18, 2005 at 7:52 AMYes, if you need high performance and full control over your scenegraph and messagepump (CAD apps, or FPS games) go with direct3d. Chris Anderson told us, we should wait for avalon quake, but that was a joke obviously.
Introduction to XAML
Sep 07, 2005 at 9:26 AMSee more comments…