Posts
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Upgrade Your Game: Space Blitz (Visual C#)
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2D Game Primer (Visual C#)
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This article is a part of Upgrade Your Game series of tutorials. It covers some of the fundamentals of simple math needed for the games in this series. The Z-man Andy Dunn
Difficulty: EasyTime Required: 1-3 hoursCost: FreeSoftware: Visual Studio Express EditionsHardware:... -
2D Game Primer (Visual Basic)
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This article is a part of Upgrade Your Game series of tutorials. It covers some of the fundamentals of simple math needed for the games in this series.
The Z-man Andy Dunn
Difficulty: EasyTime Required: 1-3 hoursCost: FreeSoftware: Visual Studio Express EditionsHardware:... -
Upgrade Your Game: TinyTennis (C#)
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This article is a part of Upgrade Your Game series of tutorials. It walks you through the game architecture components for our tribute to Pong!, which we'll call TinyTennis. The Z-man Andy Dunn
Difficulty: IntermediateTime Required: 1-3 hoursCost: FreeSoftware: Visual... -
Upgrade Your Game: Tiny Tennis (Visual Basic)
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This article is a part of Upgrade Your Game series of tutorials. It walks you through the game architecture components for our tribute to Pong!, which we'll call TinyTennis. The Z-man Andy Dunn
Difficulty: IntermediateTime Required: 1-3 hoursCost: FreeSoftware: Visual... -
Ask the ZMan: Applying Textures, Part 3
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Part 3 of a three part series explaining the addition of textures to DirectX Primitive shapes.
Welcome to Ask The ZMan, a new column on the Coding4Fun game portal. The ZMan is here to solve your Managed DirectX programming problems. If you have a question for the ZMan send it to zman@thezbuffer.com...
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Ask the ZMan:Applying Textures, Part 1
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Part 1 of a three part series explaining the addition of textures to DirectX Primitive shapes.This column covers how texture coordinates are stored inside the mesh object, the relationship between the texture coordinates and the texture, and the most useful of the texture sampling states.... -
Ask the ZMan: Applying Textures, Part 2
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Part 2 of a three part series explaining the addition of textures to DirectX Primitive shapes.This column covers how to get a different texture on each side of the box.
Welcome to Ask The ZMan, a new column on the Coding4Fun game portal. The ZMan is here to solve your Managed DirectX programming problems....