Derek Pierson
Niner since 0001
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Beginning Game Development Part X –Direct Sound Part III
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Welcome to the tenth article on beginning game development. In the last article we manipulated sounds by adding sound effects. Together with the use of 3D Buffers to make the sounds positionaly accurate we now have a fully featured sound system in the game. But, while we're are able to play... -
Beginning Game Development Part IX –Direct Sound Part II
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Welcome to the ninth article on beginning game development. In the last article we added sounds to the game using the DirectSound namespace using devices, 3D Buffers, and 3D Listeners. Now we are going to further manipulate the sounds using the sound effect capabilities of the DirectSound... -
Beginning Game Development: Part VII –Terrain and Collision Detection
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Welcome to the seventh article on beginning game development. In this article, we are going to refine the way the terrain looks and start incorporating it into our game. Derek Pierson
Difficulty: IntermediateTime Required: 1-3 hoursCost: FreeSoftware: Visual Basic... -
Beginning Game Development: Part VI - Lights, Materials and Terrain
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This is Part 6 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers Lights and Materials and gives a very basic introduction to terrain. Derek Pierson
Difficulty: IntermediateTime Required: 3-6... -
Beginning Game Development: Part VIII - DirectSound
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In this article, we are going to look at another facet of DirectX, the ability to control sound devices. Derek Pierson
Difficulty: IntermediateTime Required: 1-3 hoursCost: FreeHardware:Download: -
Beginning Game Development: Part V - Adding Units
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This is Part 5 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers adding of 3D objects to the game using predefined mesh files and implementing some simple culling. Derek Pierson
Difficulty: ... -
Beginning Game Development: Part IV - DirectInput
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This is Part 4 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the input device portion of DirectX, called DirectInput. Derek Pierson
Difficulty: IntermediateTime Required: 3-6 hoursCost:... -
Beginning Game Development: Part III - DirectX II
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This is Part 3 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers more advanced DirectX principles such as transforms, matrices, culling and clipping. Derek Pierson
Difficulty: IntermediateTime... -
Beginning Game Development: Part II - Introduction to DirectX
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This is Part 2 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This article covers the basics of DirectX. Derek Pierson
Difficulty: IntermediateTime Required: 1-3 hoursCost: FreeSoftware: Visual Basic or Visual... -
Beginning Game Development: Part I – Introduction
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This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0.
WARNING: Managed DirectX is no longer supported. If you want to do 3D graphics with the .NET Framework, please use XNA (http://creators.xna.com)
Derek Pierson...
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