dweller
Check me out on the web at Let's Kill Dave!.
Program Manager, Game Development Communities
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Mike Klucher: XNA Framework games running on Zune
May 05, 2008 at 11:20 AMThe Zune has no hardware-level shader support, so HLSL doesn't make sense.
Windows Mobile support would be a natural progression, but there are literally hundreds of configurations that must be investigated, rather than one for the Zune. Windows Mobile support is definitely being investigated, but there's nothing to announce right now.
Those APIs are poorly supported on mobile devices, if they're supported at all. I think this emphasizes the challenges Microsoft faces in supporting a full-fledged graphics API on mobile devices.