Has Microsoft considered contributing to the WINE project to get 16-bit Windows programs working on 64-bit Windows?Jun 21, 2010 at 9:01 PM
W3bbo said:Clint said:*snip*
VMs aren't good for games because the range of hardware they implement is limited (or just poorly emulated). Even with games developed 15 years ago running on today's hardware there's still things that just don't feel right: there's no substitute for running things natively.
How hard would it be to virtualise a graphics chipset, realistically? I don't get why they have to be emulated in software. I know that OGL/D3D can be virtualised to an extent, but what of 2D things?
How hard would it be to virtualise a graphics chipset, realistically?
From what I've read, it's actually pretty hard - VMWare have been working on it for years.
However, I thought that was what MS bought Calista Technologies for ??
I agree, that GPU virtualisation (and improved VM in general) would go a long way to providing acceptable legacy support without the need to truck around a bunch of legacy code in the O/S itself.
I have to run some older apps in XP-Mode, and I find it frustrating to use, as the VM environment is dialled down to such a low level, and performance is such that I avoid using it, if at all possible.